The problem is that controllers were never originally designed to play mmo's. That was the domain of PC/Keyboard.
Now before people start thinking this is a controller bashing post - it's not. It's just how game hardware has evolved over the years.
So when SE make a traditional multi-bar mmo, which is no problem for PC players, the origins of the controller game play come to the fore.
Other mmo game companies don't take the controller beyond it's possible limitations - simply by calling themselves an 'action' mmo, (whatever that means) and just having 7 or so skills active at any one time.
SE have tried to accommodate both - the 'as many bars as you like' pc players, together with the 'we are keyboardless'
And may possibly run into problems.



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