Quote Originally Posted by Cynric View Post
The problem is how they adjusted it not what they adjusted.
I agree with this.

Ranged dps definitely needed to be addressed, because alliances were filling up with nothing but ranged players. I personally find this to be a terrible state of affairs, because it discourages combat even further by keeping everyone as far away from each other as possible. When you see three teams standing stalk still in the shape of a peace sign doing nothing but dps on the crystal with no overlap and no incoming dmg to actual players, it makes it pretty impossible to ignore just how bad of a "PvP" game mode this is. That said, I feel like a flat nerf on only casters was probably the laziest way they could have handled this. I don't even play as a caster, and I would have much preferred to see dps put on a sliding range scale, like with Mchs and Brds. Increasing the kill credit for PvP would have been nice to see as well, for the sake of melee players and having viable alternatives to just killing ice.