Quote Originally Posted by KoroushSensei View Post
I read that the deep dungeon there will be a separate leveling system. i dont see why this needs to be. it should start at lv 60 and make enemies and levels difficult based on current item level.
Because that defeats one of the main points of this content. It was designed so that veteran and new players can do something together. By having it's own leveling and progression system, it doesn't matter if you have been playing since 1.0 and have a fully decked out character or if you started playing 2 weeks ago and just hit level 20 on your first class, you will enter on an even playing field. This is highly asked for because many of us who have all jobs 50+ are unable to play with friends we get into the game until they catch up with our lowest job. While we can run dungeons and stuff with them, it isn't the same going in severely overgeared as it further trivializes easy content.