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  1. #1
    Player
    KoroushSensei's Avatar
    Join Date
    Jun 2015
    Posts
    356
    Character
    Koroush Khan
    World
    Diabolos
    Main Class
    Dancer Lv 91

    Deep Dungeon Levels

    I read that the deep dungeon there will be a separate leveling system. i dont see why this needs to be. it should start at lv 60 and make enemies and levels difficult based on current item level.
    (0)

  2. #2
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    DRK's and BLM's shall cry everywhere.
    (2)

  3. #3
    Player
    KoroushSensei's Avatar
    Join Date
    Jun 2015
    Posts
    356
    Character
    Koroush Khan
    World
    Diabolos
    Main Class
    Dancer Lv 91
    i dont get it
    (0)

  4. #4
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KoroushSensei View Post
    i dont get it
    In Deepe Dungeon we basically slowly get access to all our skills and if a DRK/BLM hates anything it's being brought back to lvl1.

    Without Blood Price a DRK is gonna be sad.

    Without Bliz/Fire 3 a BLM is gonna be mega sad.
    (1)

  5. #5
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Quote Originally Posted by KoroushSensei View Post
    I read that the deep dungeon there will be a separate leveling system. i dont see why this needs to be. it should start at lv 60 and make enemies and levels difficult based on current item level.
    Because that defeats one of the main points of this content. It was designed so that veteran and new players can do something together. By having it's own leveling and progression system, it doesn't matter if you have been playing since 1.0 and have a fully decked out character or if you started playing 2 weeks ago and just hit level 20 on your first class, you will enter on an even playing field. This is highly asked for because many of us who have all jobs 50+ are unable to play with friends we get into the game until they catch up with our lowest job. While we can run dungeons and stuff with them, it isn't the same going in severely overgeared as it further trivializes easy content.
    (6)

  6. #6
    Player
    Zigabar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    704
    Character
    Sanura Tsukishiro
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I think a separate leveling system sounds fun.

    One example: I have a friend who game hops and doesn't have a high level character. This will be a great way to enjoy content with him without boring me to death trying to get him caught up on story content whenever he get the XIV itch.
    (2)
    A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.

    Quote Originally Posted by AriKitae View Post
    I would advise against the “you pulled it you tank it” shtick. Try diplomacy first. “Please allow me to pull the mobs.” [...] While the deeps is wrong for pulling ahead, you certainly aren’t right by not doing your job.
    #GetSelliBack2016

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Deep Dungeon is more of a classic 100 floor tower challenges we see in RPGs where players either reach the top alone or with a group of controlled NPCs.

    The Separate leveling is a means to keep that ability for the player to climb to the top alone for that Solo challenge but will require them to put more effort into leveling their characters. In a group they can easily reach the top but groups are not put on the Leaderboard as that place is for players who solo the Deep Dungeons.
    (1)