My sarcastic post is pretty much in support of what you said. Outside of physically causing someone pain (which would be absurd), I agree the in game options to remove a player (punish them), vote abandon or remove youself from a group is quite sufficient.Oh idk, I think a player doing a roulette right before a reset feels a bit of pain in getting kicked. Had a tank a week ago pulled 3 bosses in a row in mhach and we made it clear we were asking people to wait and roll on loot to kick him, this was very close to the weekly reset. He started changing his tone and said he'd start playing nice but people weren't having it, and booted him. So he very likely lost his armor for the week and maybe even the penny/mhachi matter.
And that's a lot more satisfying than thinking somebody who deserved it got a shock because of it.
Steps is a bit of it's own category because of how the fight is presented; it's misleading at worst with the npc dialogue/instructions, it takes 10 minutes for a wipe (which is inevitable if you've missed dragonkillers and your party isn't over geared, the latter being very likely since it's a MSQ trial)This is really all the monster SE created. By designing the vast majority of content to be cruise control, it eventually leads to players in having low self expectations when it comes to performing at least semi par. It doesn't help either with SE in a hurry it seems to nerf their own content. Either with ECHO or taking out certain elements. Remember AK? Granted I'm not the best player in the patch but even I found the nerfs to Demon Wall largely questionable. Steps of Fate? Nerfed because it didn't meet the cruise control standard of the game. .
This and madpoor keep had the problem of it being relatively overturn in comparison to the other dungeons. It was high demand for the same reward, which at that point wasn't optimal. From what I hear anywy.
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Just do what I do OP, when im tanking and get a lazy healer who throws out the odd heal here and there, I jut pull more and use less cooldowns, if they cant be bothered why should I.
Sadly not much can be done about poor dps other than bringing it up or kicking them.
Last edited by Genaxx; 06-30-2016 at 01:25 AM.
There are a lot of reasons why people perform poorly in dungeons, and it's pretty much impossible to know if someone's being lazy. It can be age related, it can be a slow learner, someone who's terrified of playing with strangers, someone with a physical or mental handicap, it can be someone with concentration issues, etc. Then you have latency issues, people playing on PS vs. PC, and stuff like that. Maybe someone's having trouble keeping their focus because of RL, like a breakup, a death in the family, lost their job or whatever. You don't know what's going on behind the characters you meet, so you should be careful when you judge.
And yes, there is definitely a talent thing involved. Some people are more talented in video games, just like someone is much better at soccer or drawing, or that some people have 10 thumbs when holding a hammer. And if you play very casually, maybe a few hours a week, you will not be at the skill level that someone who plays every day is at.
Honestly, I would vote kick that person after we cleared because it's very obvious they simply wanted you to carry them through a roulette. Chances are they were alt-tabbed or AFK'd.I have to agree with OP that there is a big group of players who do not want to pull their own weight, sometimes those players dont do it, because its easy for other players to carry them. I was doing a trial this morning and as a healer, I am used to doing damage and healing. I dont mind, if a healer is doing damage or not, but they should atleast be able to do their own role which is to heal. I was in this trial and this boss has phase where he only does damage to the tank, so I pop a regen and go back in Cleric Stance and help the team with doing damage. I keep a eye on my co-healer and see that he is not in Cleric Stance, which to me means that he will not do damage. Boss damages tank and the tank reaches 70% HP, I think to myself that the healer will probably heal the tank when his HP is much lower. Tank HP reach 50%, I start to get worried, Tank HP reaches 30%, I get out of Cleric Stance and heal the tank. My co-healer was doing nothing during that phase, only looking at the boss. This has happend many times when healing with a non FC/LS/friend co-healer.
No matter what, a player should atleast be able to do the basic stuff, which means for healer to heal, for tank to keep agro and for dps to do damage and right now alot of players are failling this. This would not have been a issue if they were newcomers, but we are talking about level 60 players with ilevel 230-240 gear.
There is a difference between being bad and not caring. From what I have experienced, most players are not bad at this game, they just dont care.
The principle matters too, sometimes more than the effect. I will not allow myself to be exploited by anyone for any reason. What these people are doing matters less to me than why they are doing it. I have all the time in the world for someone who is genuinely trying but not doing very well, and not a single moment for someone that just can't be arsed and wants me to do all the work for them.And, for content like dungeons, there's honestly little harm in it. So your 20-minute dungeon run becomes 30 minutes instead because your DPS won't aoe (or can't seem to understand why it's a good idea)? Boo hoo. Suck it up, and spend those extra ten minutes. The more bads we keep interested in the game, the more money the game makes, and the more they can invest in making the game better. There is NO good justification for elitism when it comes to faceroll content. That MNK wearing all MND accessories? Carry them hard. That role-playing "Ice Mage"? Carry them hard. That CNJ who refuses to cast Cure spells? Carry them... er, well, okay, that one might be tough.
Or botting. You'd be surprised how competent a person can look until you do something odd that throws them into chaos.
Don't we love the duty finder pug groups, don't you feel all the positive energy it has created over doing content with like minded individuals on your own server. Nope need to get those tomes brah f' it I carry this crap in need my tomes to gets my gears brah.
Yeah, I gotta go fast so I can show off mah gear in Idlyshire so everyone can see how awesome I am while I advertise for ERP
What you're describing as more than 100% is actually 100%. What you think 100% is, is really 80-90%. 100% is 100% for a reason. Please learn to logic, spell, and grammar and stop crying.Playing a role beyond 100% is called maximizing. A 100% tank is in tank stance holding hate effectively and not letting mobs wander, a 110% tank would be a tank holding hate and doing more DMG than most people would think possible and making it easier on everyone else to clear through trash. Same goes for a healer who can heal DPS and do mroe DPS. A DPS just has to push big numbers all the time. Really if we were to go by a standard if a dungeon par time is say 20min a 110% team can push it in 15, 12 even 10 min if they know their roles.
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