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Results 11 to 19 of 19
  1. #11
    Player
    Chevronone's Avatar
    Join Date
    Sep 2015
    Posts
    412
    Character
    O-o O-o
    World
    Brynhildr
    Main Class
    Marauder Lv 1
    It's really disappointing. I think I have an idea what's happening, possibly a few pre-mades running in the same gc I am currently in which locks out pretty much everyone else in that GC.

    The worst part is, I have 6 more days left on this punishment - I mean CD - before I swap back.
    (1)

  2. #12
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Chevronone View Post
    I wish I was exaggerating, but I have literally been in queue for almost 3hrs.

    Granted Im doing other things like crafting just see if this pops before I log. Lol
    That was my PvP life as Aether Flames. I spent more time Crafting or tabbed out than actually practicing PvP, and sometimes I would have to just give up after 60 minutes or 2+ hours with no pop.

    As another point about the near-useless Average Wait Time: for my Roulette today, I was promised 'More than 30 minutes'. A fresh match popped 5 minutes 47 seconds later. This is normal since I switched to an unpopular GC. I think the queue really does gather pop times for all 3 GCs and average them into a useless Average Time.
    (0)

  3. #13
    Player
    Zensho's Avatar
    Join Date
    Mar 2015
    Location
    Pearl Lane
    Posts
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dimitrii View Post
    Right now Flames is reported to have the best queue times for frontlines. Last night players in my feast ls were reporting 9 min queues as flames. Maelstrom is unbearably overpopulated again because of the win rate. Adder also seems to win at a decent rate so their queues are likely crap as well.
    True, when I was on Primal I was Flames, and ques were less than 5 mins. lol (but they have no teamwork most of the time)
    (1)

  4. #14
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    yeah I miss pvp...seal ques for flames are the worst atm, they started working again but they take 2-3 hours and I have just not felt like waiting that long for a 10-15 minute match.
    (0)

  5. #15
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Eorzean_username View Post
    Resolving it is probably not as simple as we want it to be, though, especially since the three JP Datacenters don't have the same issues (so any fix for NA/EU would also have to avoid breaking or mangling the functioning JP system).
    Lets not get into to many issues with the Duty Finder and Lore and crap. Lets go with the simple first in que first into match. That should be coded into the very system. Which we all know is not how it works.

    If you have built a sub par system you should be making every effort in other ways. Which is also not a solution they have embraced. Two things make me really mad defending the lack of effort to try to sort out pvp and housing. We have know about these issues for two years. Two years and we have one fix to que, the not needing a full party to enter. That is not effort.
    (0)

  6. #16
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    PvP through Roulette is always longer because you can be placed in a dead que with some newbie who wanted to try Secure for the first time. Also it may be bugged, sometimes after 30 minutes I reset Roulette (which has in-progress checked), que directly to Shatter and get an instant in-progress pop. The best time for Roulette is if you get a few Shatter matches back to back, then Roulette can be an almost instant pop for the next match.
    (1)

  7. #17
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SuperZay View Post
    PvP through Roulette is always longer because you can be placed in a dead que with some newbie who wanted to try Secure for the first time. Also it may be bugged, sometimes after 30 minutes I reset Roulette (which has in-progress checked), que directly to Shatter and get an instant in-progress pop. The best time for Roulette is if you get a few Shatter matches back to back, then Roulette can be an almost instant pop for the next match.
    I concur.

    I like the idea of a PvP roulette for the sake of variety, but I know with certainty that it doesn't work and is broken. I can't count how many times I've queued up in the roulette, waited for an hour or more, then swapped over to direct queue and got in a match in under 5 minutes. I almost never bother with it anymore. Even if it's someone wants the tome bonus, it's not even worth it because you really only need to do a couple of matches to make up that amount of tomes. You'll get them faster just direct queuing.
    (0)

  8. #18
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Only way PVP roulette works is if its the only mode players are able to queue for when trying to Frontlines. As long as you can still queue individually for each mode the PVP roulette will end up being an inefficient way of getting the bonus its supposed to give. What I wish SE could do would be to have a system like in CoD where they pool players into a lobby, split em up into teams, and then offer two modes up to vote among the lobby to determine which mode we play. This way the different maps and modes would see more use instead of this flavor of the patch system we have currently. Alas this is also much easier said then done I suppose to implement and nothing more than a pipe dream.
    (0)

  9. #19
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I just wish I could ever be sure that when I get a super long queue it's because their legitimately aren't enough players, and not because I got stuck in a glitched out queue purgatory.

    (0)

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