Necromancer (NCM)
Weapon: Scythe
Type: Magical Tank
Gear: Robe
Cross-Skills: PLD (Provoke, Def CDs), BLM (Surecast, Swiftcast)
Level 60
HP: 15.000
MP: 20.000
TP: 1.000
Main-Stat: Vitality
Second-Stats: Piety, Critical Hit
Playstyle "What is dead may never die":
This tank-class have the lowest HP of all tanks, but the largest amount of Mana.
In your tank-stance (Rune of Death) every hit will mostly drain your mana instead of your life. Additionally, all your skills will consume your TP and you have skills for damage-mitigation and mana-recovery. Without your tank-stance, every skill will consume MP instead of TP with a higher damage output, while your tank-skills becoming damage-buffs.
Additionally, you can raise fallen group-members or transfer your life to other party members. You have to manage your mana wisely and be very carefull with your mana- and life-pool. Losing all your mana is very fatal, so keep an eye at your mana.
Offensive-Skills:- Ripper (increase enmity)
- Blood blade (increase enmity, add Bleeding DoT)
- Impale (increase enmity, add Piercing damage debuff)
- Guillotine (finishing move. Recover mana when this attack kills your target)
- Laughter (stun, 10s cooldown)
- Banishing Seal (silence, 10s cooldown)
- Phantoms (AoE-attack)
- Hook (Ranged cleave attack. Pull all monsters in front of you to your position)
- Necromancy (Ranged attack. Gain one stack of "Undead" when target dies, Max stacks: one, 30s cooldown)
Support:- Summoning Undead (revive one fallen ally, 4s cast, needs one stack of "Undead")
- Blood magic (Transfer 25% from your Life to target, 2.5s cast)
Mana-Recovery:- Canibalism (gain Mana from one your allies, instant 10s cooldown)
- Ritual of the Night (Transfer 30% Life to 30% Mana, instant GCD)
- Ghost (with Runes of Death) (increase evasion to 80% for 20s, every evaded attack recover mana)
- Ghost (increase critical hit to 60% for 20s, every critical attack recover mana)
- Rapture (TP-Cost: 200. Mana regeneration over time, 25s)
Defensive:- Runes of Death (Tank-Stance. Reduce incoming damage for 80% while reducing mana with each hit. Your outgoing damage is also reduced, while all your skills consume TP instead of MP. )
During "Runes of Death" (Tank-Stance):
- Pureheart (reduce mana cost of "Runes of Death" for 30% for 30s) (damage mitigation: 30%)
- Overdose (reduce mana cost of "Runes of Death" for 70%, while transfering 10% of incoming damage to LP for 15s) (damage mitigation: 60%)
- Soul Eater (no mana cost of "Runes of Death" for 30s, needs one stack of "Undead") (damage mitigation: 80%)
- Curse (Transfer all incoming damage to one of your allies for 10s) Sidenote: Like "Cover" but in a reversed way
- Reflec (Invincible, counter all attacks back to target, no healing/buffs possible for 10s)
Without "Runes of Death" (normal, DPS-Stance):
- Pureheart (reduce mana cost for all skills for 50% for 30s)
- Overdose (increase your outgoing damage for 50% for 15s)
- Soul Eater (massive AoE attack, needs one stack of "Undead")
- Curse (Share all your outgoing damage from one target to all targets nearby for 10s, needs one stack of "Undead")
- Reflec (Grants a shield which counters all attacks back to target to all party members for 10s)
Limit Break 3:- Grim Reaper (Healer LB3? xD)