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  1. #1
    Player
    YuRagnell's Avatar
    Join Date
    Jun 2016
    Location
    Ul'dah
    Posts
    4
    Character
    Yurelia Ragnell
    World
    Brynhildr
    Main Class
    Gladiator Lv 34
    Thank you so much for this! I heard that this was really useful once you hit above twenty but it just seems pretty useful overall to me so far! I'm leveling a lot faster than I did! And that is a good idea since while I plan to stay Gladiator if I wanted to learn moves that could help make me more proficient I could use this as well! Thanks for letting me know about it! And yes, definitely would prefer real people over NPCS, although I definitely don't want to be one of the people who don't play smart, although it will probably be trial and error for me! I guess I am nervous most for raids in regards to not doing things properly and keeping everyone away so I've been holding off doing them until my sister catches up with me. I can't be sure but I think I did alright in Satasha. I kind of laugh because basically it felt the whole time in the Hall it said 'MAKE THEM HATE YOU ALOT' so I just was like 'wow i have never been so eager to get fictional enemies to hate me'!
    (0)

  2. #2
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,967
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quick point on terminology. The place you went(Sastasha) isnt a raid, its a dungeon. I bring this up because the game does have other content that are called raids, so it can get confusing. Almost all dungeons in the game(41 out of 43) use a party of 4, so that means 1 tank 1 healer and 2 DPS. There are other instances where you'll find yourself with 8 players(usually 2 tanks 2 healers and 4 DPS but there are exceptions), and a few where 3 groups of 8 work together towards a common goal. The 8+ man content are the ones called trials and raids.

    As a run, Sastasha stands out in a few ways. None of the classes are at anything resembling their normal full power in there because of the level synch of the dungeon. As a result, its hard to do things too well and almost as hard to do too poorly. It seems like a lot to take in all at once, thats why i encourage new people to focus on a couple things at a time until it all feels like 2nd nature. So starting with just getting a feel for the hate meters and how your different abilities cause them to grow is a great next step. Pulling and positioning is another good pair to work on.
    (1)

  3. #3
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    In the beginning of any fight, you always want to use Flash once after Shield Lob no matter how many enemies are there. If there's 1-2 enemies, just using weaponskill combos that involve Savage Blade on each target is enough. Against 3+ enemies, just using Flash is enough if you're worried about losing aggro. And to echo what the other said about positioning, that usually just means facing the enemies away from the party, so you'll almost always be running through the enemy at the beginning of every fight and then you'll be set. Also, try to move as little as possible during fights so that melee can do more damage by getting all of their positional damage bonuses from the flank and rear.
    (1)

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