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  1. #11
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,982
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quick point on terminology. The place you went(Sastasha) isnt a raid, its a dungeon. I bring this up because the game does have other content that are called raids, so it can get confusing. Almost all dungeons in the game(41 out of 43) use a party of 4, so that means 1 tank 1 healer and 2 DPS. There are other instances where you'll find yourself with 8 players(usually 2 tanks 2 healers and 4 DPS but there are exceptions), and a few where 3 groups of 8 work together towards a common goal. The 8+ man content are the ones called trials and raids.

    As a run, Sastasha stands out in a few ways. None of the classes are at anything resembling their normal full power in there because of the level synch of the dungeon. As a result, its hard to do things too well and almost as hard to do too poorly. It seems like a lot to take in all at once, thats why i encourage new people to focus on a couple things at a time until it all feels like 2nd nature. So starting with just getting a feel for the hate meters and how your different abilities cause them to grow is a great next step. Pulling and positioning is another good pair to work on.
    (1)

  2. #12
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by YuRagnell View Post
    So don't really worry too much on the aggro/enmity thing until level 30, yeah?
    It's more a matter of don't worry too much if you're not 100% successful before then. As a tank, aggro is your main concern whether you're 15 or 60. But the low level dungeons were designed for players who are still learning, so they're pretty forgiving about it.

    Particularly when facing a whole group of mobs, it's not uncommon for a new tank to lose aggro on one for a moment. When that happens, just target it to try to get that aggro back. If it gets a hit or two in on your healer or one of the damage dealers in the meantime, these low level mobs aren't going to cause too much of a problem, whereas once you get into higher level content some of them might. (Even then it depends on which mob you lost aggro on. Some are significantly more dangerous than others.)

    Basically, use the lower level dungeons where aggro isn't quite as vital as a practice ground to prepare for later ones where it is.
    (2)

  3. #13
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    In the beginning of any fight, you always want to use Flash once after Shield Lob no matter how many enemies are there. If there's 1-2 enemies, just using weaponskill combos that involve Savage Blade on each target is enough. Against 3+ enemies, just using Flash is enough if you're worried about losing aggro. And to echo what the other said about positioning, that usually just means facing the enemies away from the party, so you'll almost always be running through the enemy at the beginning of every fight and then you'll be set. Also, try to move as little as possible during fights so that melee can do more damage by getting all of their positional damage bonuses from the flank and rear.
    (1)

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