With the amount of loot that drops out of Weeping City along with the fact that a lot of people are already running around with i230 gear. Why shouldn't the loot lockout shouldn't be at least 2 per week?

With the amount of loot that drops out of Weeping City along with the fact that a lot of people are already running around with i230 gear. Why shouldn't the loot lockout shouldn't be at least 2 per week?
I've long believed that as long as they allow us to do all jobs on one character, we should be able to gear all those jobs on that character. It sounds nice in theory that I have BLM, WAR, and WHM all at max level, but the reality is that only my BLM can ever really be geared for the target content with the way all the lockouts work. I finish my WC on reset day, and don't set foot in there again until the next reset. If I had a chance at getting another piece for one of my other, more in-demand jobs (in terms of the duty finder, not my guild teams), I might go back in a few more times as WHM or WAR and help queue times. As it is I focus only on BLM and let the other jobs ride with whatever they happen to get along the way. I don't actively worry about gearing them as I might if I had the opportunity to obtain these 230 pieces for them.
This is one of this games biggest hang ups for me. I have everything to 60, I like to switch up jobs that I bring into duties to keep things fresh, but only 1 job is ever fully geared and only a 2nd gets to be mostly geared before the next update and the other jobs get pushed back even further.I've long believed that as long as they allow us to do all jobs on one character, we should be able to gear all those jobs on that character. It sounds nice in theory that I have BLM, WAR, and WHM all at max level, but the reality is that only my BLM can ever really be geared for the target content with the way all the lockouts work.
Lookouts are their way to extend existing content, until the next batch of new content arrives. If there were no lockouts current content would become outdated months prior to them being able to release new ones.


My only gripe is how the new loot is determined. Gotta love getting 2 pairs of striking gloves or 2 belts from the same boss!
Would much prefer a token system so we get in get out and not rely on RNG over the course of 20+ runs and unless you run Tank have to fight other classes that share gear over drop.
It's because Weeping City isn't designed to create an easier alternative to gearing up faster, it's meant to provide an additional resource to allow returning players a means to playing catchup. With the side effect that the gear they obtain through here can't be upgraded to i240.


I think that would be the case if it were just a race for returning players to gain ilvl. However, the stat allotment on the WCoM gear is different than lore gear, and blending the two (+ materia) can either dramatically complicate your stats or improve them. As a WAR, I have adjusted my gear stats with a mix of lore and Yafaemi. Dropping Yafeimi for lore would jack up parry in some instances, and I'd lose stats that matter.It's because Weeping City isn't designed to create an easier alternative to gearing up faster, it's meant to provide an additional resource to allow returning players a means to playing catchup. With the side effect that the gear they obtain through here can't be upgraded to i240.
TL;DR - the gear drops can complicate loadouts, unlikely that it's for catch-up.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





