One thing I always try to do in dungeons and trials, especially when paired with new people, is to explain the mechanics of the fight for whoever might want to hear them. It's something I started doing when the folks in my FC started farming World of Darkness about a year ago for our respective Demon sets, because the bosses in that place like to eat uncoordinated raiders for breakfast.

Lately, too, I've been trying to help groups succeed at Final Steps of Faith, explaining the complex mechanics at the start of the fight--and when half of the group is new and has asked for that explanation, I'd expect people to be okay with a bit of explanation (especially for a fight that complex).

However, lately I've seen a resurgence of an attitude I haven't seen since I was farming WoD, where people are openly hostile towards people who try to explain the fight, and will pull before all of the mechanics have been described.

I endeavor to always be succinct in my explanations; in World of Darkness, I actually generated macros for each boss that would explain all of the essential mechanics in 40 seconds for every boss. But people were so opposed to even the idea of an explanation that they would spam those explanations away - even to the protest of people who'd asked for them.

In my most recent attempt, I got into it with someone who was trying to tell me that explanations didn't help, and the point he (and his FC mates) kept coming back to was that you learn from doing, not from reading an explanation.

So my question: is it worth explaining a fight to new people? Should I only limit it to key mechanics that can screw over the whole group? Or should I just not say anything at all?