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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Destous View Post
    Clemency is garbage with no practical use in raids; and it's purely to do with the cast time. What SE should do is make it instant, cannot target self, and give it a CD; keep the mana cost, which is ~30% of your bar. You can still use it to activate Divine Veil, it heals the target and yourself already. Speaking of Divine Veil, the heal activation part is outright stupid. It's just an unnecessary middle man that prevents clutch shields from a PLD, even in a coordinated group because now you're dealing with PLD ping + healer ping as you try to time a shield. It's an asinine idea.

    Cover should be ALL damage, not just physical. The idea of Cover is that the PLD steps in and takes damage for another player. There's no sense in making it only physical damage.
    Shield Strike shouldn't have a CD longer than 5s. Sheltron should definitely reset that CD.

    Flash needs an overhaul. It's the single most boring ability in the game. No damage, is completely unaffected by buffs, and why the hell is PLD a light bulb for AoE pulls? It's pure ineptitude that this skill still exists as it is.
    1. Clemency is not great, but it is not garbage, I have used it a fair amount during fight downtimes, and actually used it a fair bit in Thorden ex, where there are plenty of times when the boss isn't hitting the MT (sephirot phase 2 is another good time). You are correct that when it was 3 seconds it was terrible, but at its 2 seconds, it's not too bad to cast.

    2. I do agree that cover should be all damage, I don't actually like the split between physical and magic damage, as SE really can't seem to balance it properly which greatly impacts the job.

    3. Agreed again, as you say, it's not that flash is bad, it's perfectly fine, and as a cross class skill, is a good supplement for Wars toolkit, but as PLds primary AOE move, it is so boring. The blind is barely even noticed most of the time.

    I hope SE has gathered a lot of feedback on PLD over this expansion and are working on bigger fixes to fix it's fundamental problems. However, back to the OP, saying that PLDs need more damage completely ignores the core problems of the job regardless of how true the sentiment is.
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    Last edited by Lambdafish; 07-18-2016 at 05:21 PM.