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Thread: Dragoon pet

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  1. #27
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by AmyRae View Post
    Then dragoons can easily solo mobs above their level. Simply set the wyvern to attack while the dragoon runs out of range. All the hits the wyvern makes will only make the mob chase and use its abilities on its master. Who needs tanks or healers?

    Even if you solve the damage-versus-enmity issue, there's all these: "damage absorption, healing pets, recovering dead wyverns, kiting, pet equipment taking up valuable damage equipment slots." Those are the ones I could think of; I'm sure there's others.

    If you really want a simple solution, then you make wyvern pets nothing more than an extension of the dragoon: A showy delivery system for breath attacks with no other substance than that. No auto-attack, no health, just floats there awaiting the dragoon's use of a TP move and that's it.
    Since when has kiting actually been viable in this game? mobs would just throw/spit/shoot things at you and kill you faster then your wyvern kills it.

    As far as the rest goes, those issues seem made up and not really possible. Puppetmaster in XI had armor of sorts for it and yet when equiping them to the puppet it did not take up inventory. The dying pet thing shouldn't be much issue if the wyvern has more HP then a lvl 5 marmot or has a dmg reduction % based on its actual amount of HP. Not sure what you mean about dmg absorption unless you mean like how in XI a pet would split the dmg of 1000 needles with you.
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    Last edited by Keith_Dragoon; 11-05-2011 at 03:42 PM.


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