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Thread: Dragoon pet

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  1. #1
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    AmyRae's Avatar
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    Quote Originally Posted by Tonkra View Post
    you do a logically mistake.... they dont need to underpower anything... the only thing they'll have to change is... to >>>SPLIT<<< the 100% damage (into two) of the drg into the damage the wyvern does and into the damage the drg itself does.. thats all...

    100% = 70% drg+30 %wyvern for example.
    they "lower" the damage of the drg maybe itself.. but in a TOTAL there is NO DIFFERENCE in damage-
    You're just so eager to insult me that you didn't bother to read that I covered exactly that. And you'd also notice that I point out the problem with that approach:

    Because you ">>>SPLIT<<< the 100% damage (into two)" as you put it, Dragoons are still overpowered because they can spam more damage abilities (because they have 2 enmity "pools" not 1) while other DD jobs have hold themselves back or risk stealing hate.
    (3)
    (original by GalvatronZero)

  2. #2
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    Keith_Dragoon's Avatar
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    Keith Dragoon
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    Quote Originally Posted by AmyRae View Post
    You're just so eager to insult me that you didn't bother to read that I covered exactly that. And you'd also notice that I point out the problem with that approach:

    Because you ">>>SPLIT<<< the 100% damage (into two)" as you put it, Dragoons are still overpowered because they can spam more damage abilities (because they have 2 enmity "pools" not 1) while other DD jobs have hold themselves back or risk stealing hate.
    Easy fix: Pet dmg = drg hate...

    Problem solved and there is no reason to over complicate things any further. A blance has been found which gives no real advantage to dragoon over warrior besides its Job specific abilities which it will get Wyvern or not. I mean if someone sent their pet after me I'd go for the master first seeing as they are more of a threat to me then the pet.
    (3)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #3
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    Quote Originally Posted by Keith_Dragoon View Post
    Easy fix: Pet dmg = drg hate...

    Problem solved and there is no reason to over complicate things any further. A blance has been found which gives no real advantage to dragoon over warrior besides its Job specific abilities which it will get Wyvern or not. I mean if someone sent their pet after me I'd go for the master first seeing as they are more of a threat to me then the pet.
    Then dragoons can easily solo mobs above their level. Simply set the wyvern to attack while the dragoon runs out of range. All the hits the wyvern makes will only make the mob chase and use its abilities on its master. Who needs tanks or healers?

    Even if you solve the damage-versus-enmity issue, there's all these: "damage absorption, healing pets, recovering dead wyverns, kiting, pet equipment taking up valuable damage equipment slots." Those are the ones I could think of; I'm sure there's others.

    If you really want a simple solution, then you make wyvern pets nothing more than an extension of the dragoon: A showy delivery system for breath attacks with no other substance than that. No auto-attack, no health, just floats there awaiting the dragoon's use of a TP move and that's it.
    (1)
    (original by GalvatronZero)

  4. #4
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    Quote Originally Posted by AmyRae View Post
    Then dragoons can easily solo mobs above their level. Simply set the wyvern to attack while the dragoon runs out of range. All the hits the wyvern makes will only make the mob chase and use its abilities on its master. Who needs tanks or healers?

    Even if you solve the damage-versus-enmity issue, there's all these: "damage absorption, healing pets, recovering dead wyverns, kiting, pet equipment taking up valuable damage equipment slots." Those are the ones I could think of; I'm sure there's others.

    If you really want a simple solution, then you make wyvern pets nothing more than an extension of the dragoon: A showy delivery system for breath attacks with no other substance than that. No auto-attack, no health, just floats there awaiting the dragoon's use of a TP move and that's it.
    Since when has kiting actually been viable in this game? mobs would just throw/spit/shoot things at you and kill you faster then your wyvern kills it.

    As far as the rest goes, those issues seem made up and not really possible. Puppetmaster in XI had armor of sorts for it and yet when equiping them to the puppet it did not take up inventory. The dying pet thing shouldn't be much issue if the wyvern has more HP then a lvl 5 marmot or has a dmg reduction % based on its actual amount of HP. Not sure what you mean about dmg absorption unless you mean like how in XI a pet would split the dmg of 1000 needles with you.
    (1)
    Last edited by Keith_Dragoon; 11-05-2011 at 03:42 PM.


    Keith Dragoon - Ambassador of Artz and Adorable

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