
Originally Posted by
Suirieko
I do no tknow why people considered Dragoon as a weak DD. It was not. With the right gears, Jumps provided extra TP boost, which allowed Dragoons to spam WS a lot. There were so very many times where I've outparsed SAMs, WARs, and DRKs on my DD in so many endgame events. All it took is the right gear and right skills
ToAU changes made Dragoons even more powerful than ever. The access to Askar Body, most notably (Double attack and Store TP), as well as Ares Body, with refresh, which made dragoon/mage even more powerful (with refresh they can heal almost indefinitely). Finally /blu made it a very powerful DD and ability to heal others through the wyvern.
Personally, I'm okay with either. Dragoons should never be considered as a 'pet job', it is still a DD with a companion (the wyvern), that provides little DD power, and yet powers up Dragoon's abilities thanks to recent changes. Most notable example: Having Wyvern out will greatly power Spirit Jump and soul Jump. With Wyvern out, you get the following bonuses: you could get almost 100% TP from both Spirit Jump and Soul Jump as they provide huge bonus. (Spirit Jump would receive 2 times the tp of normal jump while Soul Jump would receive 3 times the bonus.) Plus, Spirit/Soul jumps would be 100% critical hit
.
Bottomline is: Dragoon was never a gimpy DD despite the fact that they have a wyvern. They were still an extremely strong DD, despite the fact that most of the FFXI players were too busy going "loldrg" to care.
Also, FYI, Dragoon in FFXI were almost exactly the same as typical Final Fantasy Dragoons. Wyverns only made it slightly different.