No wyvern pet please Yoshi-P!

No wyvern pet please Yoshi-P!


I'd prefer not to have a pet, but why not a middle road? Make Dragoon strong and have breath abilities and stuff to use on its own, then give a command to call out a wyvern which will decrease the Dragoon's power and disable the breath abilities. That way if you want to split your power you can, otherwise you're strong on your own.
The thing people forgot about XI was that once your wyvern died from AoE you were half the job for some battles. If you were in the healing support role (duo or trio'ing something) and the wyvern died from AoE your team could very well wipe.
As much as I hold my FFXI Drg near and dear to my heart, I don't want this for FFXIV.
I want Dragoon to be iconic FF that means JUMPS and HEAVY damage from lances.
I don't want to split my potential damage output with a pet that I have to worry about keeping alive.
I say NO to dragoon becoming a pet class.


Why are you all against a wyvern pet? when you want to play a pure melee class of his own then stick to lancer and do not chose DRG!! or just chose an other Jobs like warrior (which is a pure melee char) or other classes.
I think lancer like it is now is almost a dragoon class without pet (just the jump attack is missing!) (you have abillities like "dragon claw" etc.). switching to dragoon job would not be such an other role that i have now with the lancer class. so why complaining about a pet?
I personally like variety and want to chose a role, when i switch to a job. lancer -> drg (without pet) would be no real difference.
In my opinion its tristesse and boredom. the only interesting things will come at 2.0. (like summoner etc.)
2.0. will be for me that was the Addon "Chains of Promathia" in FF11...
THERE WILL BE A SECOND JOB FOR EACH CLASS!
AND finally and argument against your opinions. SE planned to implement MORE than just ONE job for each class (to chose the role you prefer). Personally my opinion is:
2 Jobs for Lancer in 2.0:
Dragoon with wyvernpet
and a job which only is specialized in wielding polearms/halberds (wohoo so exciting *sarcasm off*).
AND everyone of us would be happy. dont we? I cant stand the opinion "no i dont want to have a cute, stylish dragon pet.. there are just thousands of pure melee classes in the game"
really.
so lets sum this up how the drg will be after patch 1.21:
Lancer = Dragoon (+ jump attack)
its aussum! never saw a paradigm change like it.
i mean look what changes will be like when you switch from
gladiator -> paladin (healing+supporting abillities)
ranger -> barde (intstruments, support abs)
thats what i call a huge difference in playstyle!
ABOUT THE JOBSYSTEM
Yoshida said first that when you switch to a job you lose some abillities you had with your class (lancer for example), but you gain some other special abillities (typical for that job).
so i'd think personally.. if i want to stick to the "pure melee fighter" playstyle i would stick to lancer without switching to drg.
just my opinion!!! the other solution would be, to add a second job (besides drg with wyvern pet) more polearm specific type of job.
Problem solved, for all of us! so dont be that intolerant. thanks
Last edited by Tonkra; 11-03-2011 at 08:16 PM.



You mean Dragoon with dragon breath and Dragon Tamer with a dragon pet? It could workTHERE WILL BE A SECOND JOB FOR EACH CLASS!
AND finally and argument against your opinions. SE planned to implement MORE than just ONE job for each class (to chose the role you prefer). Personally my opinion is:
2 Jobs for Lancer in 2.0:
Dragoon with wyvernpet
and a job which only is specialized in wielding polearms/halberds (wohoo so exciting *sarcasm off*).



As a compromise to a pet, what about letting the dragoon embody the dragon spirit at times, displaying in-combat traits of a dragon? Could even have a 2 hour ability someday that has him literally become draconic.
for a crit heavy job, this could actually be fun to implement.




I loved DRG in FFXI because of the wyvern. I would really love to have my companion back in FFXIV.
I just don't think the job would be as interesting just swinging a weapon around. I would love to have a wyvern fighting with me.
Perhaps the DRG could be at full strength without the wyvern, and split it between wyvern and DRG if the player quests/obtains/chooses to play with the wyvern. Also, might help if wyverns would only be K.O.'d if the DRG was, so you'd never be reduced to half strength.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~


or as i said.. they planned to implement two jobs for each class.. the problem could be easy solved.I loved DRG in FFXI because of the wyvern. I would really love to have my companion back in FFXIV.
I just don't think the job would be as interesting just swinging a weapon around. I would love to have a wyvern fighting with me.
Perhaps the DRG could be at full strength without the wyvern, and split it between wyvern and DRG if the player quests/obtains/chooses to play with the wyvern. Also, might help if wyverns would only be K.O.'d if the DRG was, so you'd never be reduced to half strength.
when you are into "just wielding a damn polearm" than chose the first job (or just stick to lancer).
when you are into a hybrid class, with more complexity and pet stuff, then chose the second job "dragoon".
Switching to jobs should define the playstyle you want to have. its for variety.
Explaining the job system
and some guys seem to have misunderstood the job system like it is planned.
Yoshida said, that you lose some abillities when you're switching to a job (some skills are class exclusive (Lancer ONLY for example) and some are job exclusive (Dragoon only for example))
so keeping that in mind!!! it would make sense to stick to the lancer without switching to a job!
there you go with your pure melee polearm fighter!
Last edited by Tonkra; 11-03-2011 at 08:23 PM.



You will loose the ability to equip Other classes skills, not the bases class.or as i said.. they planned to implement two jobs for each class.. the problem could be easy solved.
when you are into "just wielding a damn polearm" than chose the first job (or just stick to lancer).
when you are into a hybrid class, with more complexity and pet stuff, then chose the second job "dragoon".
Switching to jobs should define the playstyle you want to have. its for variety.
and some guys seem to have misunderstood the job system like it is planned.
Yoshida said, that you lose some abillities when you're switching to a job (some skills are class exclusive (Lancer ONLY for example) and some are job exclusive (Dragoon only for example))
so keeping that in mind it would make sense to stick to the lancer without switching to a job!
I have to agree with Tonkra on this; Why can't we just have both as separate jobs and be done with the discussion? There are hardcore DPS'ers who want to hit hard and not be inhibited in endgame by a wyvern pet nerf and there are people who want the XI-style Dragoon class. Personally I'm on the fence on this one because I loved my wyvern in XI but I don't want to be nerfed because I love being top-tier DPS right now.
It would be easy to write-in as well; something along the lines of a group of Ishgard knights who choose to tame and live along side lighter hearted wyverns against dragons or an elite group of knights who learn to control them. It can be written in without destroying the very foundations is all I'm saying.
Don't make us choose Yoshi![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote






