I would prefer instead of having a wyvern pet, maybe having an advanced attack move that summons a dragon to swoop in and do an AOE breath attack or something.

I would prefer instead of having a wyvern pet, maybe having an advanced attack move that summons a dragon to swoop in and do an AOE breath attack or something.



Nice post there Anon.
Sig updated to support the cause.


Nice post?
Looking at that
I'm seeing the incarnation of the lancer we are having ingame now. a regular polearm foot soldier, nothing special. taking into concern... that the OLD FFXIV dev team created the classes with the traditional jobs in mind. so lancer is almost the playstyle of the drg.. like the con is almost a whm with 1.20. (banish, dia, curega, protect, silena, slowga, shell, stoneskin etc.)
and i cant understand why people arent satisfied enough with the lancer when they like to be a damage dealer just wielding polearm class. its just about the job title "dragoon". the really and only cool thing about drg in 1.21 will be the "dragoon" title itself.
really silly
Last edited by Tonkra; 11-04-2011 at 08:50 PM.



I did look past the image, because it is obviously not a Dragoon. Kain Highwind and Freya Crescent are Dragoons, or Dragon Knights so to speak. Dragoons embody the spirit and power of the dragon, including it's elemental properties. They can in fact use magic in a supportive role. Their jump tactics make them slow to attack, but when they do you better hope you can absorb damage.Nice post?
Looking at that
I'm seeing the incarnation of the lancer we are having ingame now. a regular polearm foot soldier, nothing special. taking into concern... that the OLD FFXIV dev team created the classes with the traditional jobs in mind. so lancer is almost the playstyle of the drg.. like the con is almost a whm with 1.20. (banish, dia, curega, protect, silena, slowga, shell, stoneskin etc.)
and i cant understand why people arent satisfied enough with the lancer when they like to be a damage dealer just wielding polearm class. its just about the job title "dragoon". the really and only cool thing about drg in 1.21 will be the "dragoon" title itself.
really silly
I'm not against the Wyvern, I enjoyed in FFXI for being a different take on the DRG formula. If I happen to do less DPS than an archer or warrior, I'm ok with that. I would however like to see a DRG that strikes HARD when it does strike. Moderate DMG in standard attacks, extreme DMG when taking to the skies, and moderate to low magic skill that is only effective when using the correct element. To do that, a wyvern can't be there that may or may not be able to do damage effectively.
Last edited by Holy_Dragoon; 11-04-2011 at 10:03 PM. Reason: added on.


How i hope Dragoon turns out to be, maybe minus the wings but it needs the essence of a dragon within the dragoon, Not just befriending a random wyvern.
![]()

In XI dragoon was the most boring DD class to play for years. It also didn't do enough damage with its flawed accuracy so everyone shunned DRGs, wyvern or not. As long as it's balanced and has a rich play style, it really doesn't matter whether it gets a pet or not.


I do no tknow why people considered Dragoon as a weak DD. It was not. With the right gears, Jumps provided extra TP boost, which allowed Dragoons to spam WS a lot. There were so very many times where I've outparsed SAMs, WARs, and DRKs on my DD in so many endgame events. All it took is the right gear and right skills
ToAU changes made Dragoons even more powerful than ever. The access to Askar Body, most notably (Double attack and Store TP), as well as Ares Body, with refresh, which made dragoon/mage even more powerful (with refresh they can heal almost indefinitely). Finally /blu made it a very powerful DD and ability to heal others through the wyvern.
Personally, I'm okay with either. Dragoons should never be considered as a 'pet job', it is still a DD with a companion (the wyvern), that provides little DD power, and yet powers up Dragoon's abilities thanks to recent changes. Most notable example: Having Wyvern out will greatly power Spirit Jump and soul Jump. With Wyvern out, you get the following bonuses: you could get almost 100% TP from both Spirit Jump and Soul Jump as they provide huge bonus. (Spirit Jump would receive 2 times the tp of normal jump while Soul Jump would receive 3 times the bonus.) Plus, Spirit/Soul jumps would be 100% critical hit
.
Bottomline is: Dragoon was never a gimpy DD despite the fact that they have a wyvern. They were still an extremely strong DD, despite the fact that most of the FFXI players were too busy going "loldrg" to care.
Also, FYI, Dragoon in FFXI were almost exactly the same as typical Final Fantasy Dragoons. Wyverns only made it slightly different.
Last edited by Suirieko; 11-05-2011 at 05:06 AM.
Suirieko Mizukoshi ofExcaliburLamia
I agree with you on this. DRG was not "popular" for a very long time, and I was ridiculed despite being able to out parse other DDs with ease. With skill and decent gear a dragoon in XI could be an impressive DD or a decent DD and healing support. Dragoon got the "lol" status after they nerfed the /sam - penta issue leaving them with no real 2 hour ability and a wyvern that in many situations could not survive AoE. I think dragoon was "gimp" in a sense at that time, but only because they got screwed on some abilities. I think that did a lot to create a negative attitude most players had toward the job. I would hope if they decide to add a pet it does not turn out this way.I do no tknow why people considered Dragoon as a weak DD. It was not. With the right gears, Jumps provided extra TP boost, which allowed Dragoons to spam WS a lot. There were so very many times where I've outparsed SAMs, WARs, and DRKs on my DD in so many endgame events. All it took is the right gear and right skills
ToAU changes made Dragoons even more powerful than ever. The access to Askar Body, most notably (Double attack and Store TP), as well as Ares Body, with refresh, which made dragoon/mage even more powerful (with refresh they can heal almost indefinitely). Finally /blu made it a very powerful DD and ability to heal others through the wyvern.
Personally, I'm okay with either. Dragoons should never be considered as a 'pet job', it is still a DD with a companion (the wyvern), that provides little DD power, and yet powers up Dragoon's abilities thanks to recent changes. Most notable example: Having Wyvern out will greatly power Spirit Jump and soul Jump. With Wyvern out, you get the following bonuses: you could get almost 100% TP from both Spirit Jump and Soul Jump as they provide huge bonus. (Spirit Jump would receive 2 times the tp of normal jump while Soul Jump would receive 3 times the bonus.) Plus, Spirit/Soul jumps would be 100% critical hit
.
Bottomline is: Dragoon was never a gimpy DD despite the fact that they have a wyvern. They were still an extremely strong DD, despite the fact that most of the FFXI players were too busy going "loldrg" to care.
Also, FYI, Dragoon in FFXI were almost exactly the same as typical Final Fantasy Dragoons. Wyverns only made it slightly different.
Dragon-slaying Dragon Knight.
The solitary, taciturn, whirlwind-bringing halberd-spinning Dragoon a la Kain in the glory days.
Wyverns are cute and I love 'em, but keep 'em in XI, please, and just leave us the super-strong Dragoon. ._. Please.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






