No, this was in all statics I saw. Yes saw, because I couldn't join most of them: they required far too much for me to join, things like "must know everything until last phase" or "3 mistakes then kick". I was touched by lady luck to get a group back the FCOB back then, without mentioning that I had to ask for a carry for t9 (because my previous static wouldn't care about helping me). Again, it's all a job: if you're useless, you're not going to be picked in. Except this is a game: last I checked it shouldn't be this...stiff and hostile? Even in other games I can join groups without knowing tactics: people would explain me what to do.
And this leads to another big issue I have with the raiding scene in this game: the experience required. Not even a day after 3.3 hits and people already demanding nidhogg ex super duper expert people to finish it. I get it, they beated the boss, good job and I'm glad for them: I'm not blaming them for requiring expert people for this and I'm sure everyone would do the same, but how can I possibly join a group if I have zero experience? Join a learning team? No! They also require experience! Yes even training groups requires me with knowledge of the fight. How can I receive experience if I need experience? It's philosoraptor all over again!
And this could be fixed with larger raids, even 16 man, to allow more people to learn things up. Smaller groups means also less room to make mistakes: if you screw up A or B it's over, it's usually not going further than that. But with 16 or 24 it's easier to learn without necessarily wipe it. Yes it also means there's more chance to mistakes, but also allows more room to error. You don't see Machi wipes if one dies or something, but while doing my raids of coil in ARR if someone died, it was game over. DPS died? Fail the dps check. Healer dies? Not enough mana, and tank dies. Tank dies? Not enough hp to receive a tank buster (ah without mentioning that you also lost your tanking stance back then! Wasn't that lovely?). You say you can recover, but I never, EVER, witnessed a recovery during my raiding times. I was a tank anyway.
So until then, I'm not going to touch raiding scene of this game: it's far too toxic and too hostile for my tastes (maybe because I'm EU? As I said, I always had nice teams in other games and would explain me what to do. In this game is very rare). However I'm also not going to change their ways of playing, but just wished that it allowed more people in it and just be a tiny bit more open for everyone to learn things up. And yes there's the raid finder: it doesn't work.
Speaking of "do x amount of damage as fast as possible and don't die", the problem are the dps checks and not the amount of damage itself. Infact this also leads to the problem of parsers, which is heavily required beacuse of how basically everything is a damage check. This isn't related though as there are a ton of topics in the forums about this, but it shows how it could be fixed by making the raid fights less about outputting damage and more about actual tactics.
If you don't agree, then so be it anyway: I experienced raiding in ARR and I'm not going to go over that stress over again.
And no, I'm not new to raiding.