Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    Kogasan's Avatar
    Join Date
    Nov 2014
    Posts
    489
    Character
    Eva Earlong
    World
    Louisoix
    Main Class
    Scholar Lv 80
    As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
    (3)

  2. #2
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kogasan View Post
    As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
    Especially during xmas with the graphic card eating tree in uldah lol
    (4)

  3. #3
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kogasan View Post
    As far as the areas like the cities being one big area. Guess you never played during 1.0. The areas were all one big area like you want and the lag was horrible for everyone who didn't have a super computer. So for the areas to be one big area again I say no thanks. I like the areas the way they are.
    It's funny that every other MMO on the market has figured out a way to have wide open worlds, with thousands of players throughout, and not melt your graphics card. Maybe it's too hard for SE to figure out, but it sure as hell isn't impossible. Of course, I remember when MMOs actually used up RAM instead of just streaming every little detail every single time you encounter it, and then trash the data again when you move away from it.
    (9)