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  1. #1
    Player
    Veilqa's Avatar
    Join Date
    May 2015
    Posts
    33
    Character
    Yraedi Oudenia
    World
    Famfrit
    Main Class
    Conjurer Lv 69

    New to DPSing...lets talk limit breaks

    Hi,

    I've mostly played white mage (lvl 60) and I have to admit during my play time as a white mage I've spent my time focusing on my team mates health versus caring about when the appropriate time to limit break is (unless everyone is dead except for me).

    So my question(s) is this: During raids dps usually will limit break with 3 (or is it two - been a while since I've raided since I took a break from the game) but during dungeons should I wait until all available LB bars are full on last boss to use LB or is it normal/ok to use LB before last boss? I hope I'm clear enough in my question. I'm working my way to leveling a ninja to 60 (currently level 28 lancer).
    (0)

  2. #2
    Player
    Wilhem's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    102
    Character
    Revya Median
    World
    Moogle
    Main Class
    Summoner Lv 80
    In all honesty most of the time I keep it for the last boss if LB gauge isn't filling quickly. If you can fill the gauge quick enough between boss fights then go ahead use it during bosses but you'll see that most of the time LB are pretty pointless in dungeons and most bosses can be dealt with without even using it once.
    (1)

  3. #3
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    I've found that most of the early leveling duneons at least, you'll end up with a limit per boss if you constantly use them.

    That said, it can be useful if you do really large pulls to do an aoe limit on the trash.
    (0)

  4. #4
    Player
    Dorander's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    240
    Character
    Riley Fuller
    World
    Faerie
    Main Class
    Monk Lv 80
    It really is your call. Though in a lot of the earlier dungeons using the limit break before the last boss is highly unnecessary.
    (0)

  5. #5
    Player
    Veilqa's Avatar
    Join Date
    May 2015
    Posts
    33
    Character
    Yraedi Oudenia
    World
    Famfrit
    Main Class
    Conjurer Lv 69
    Thanks for you input guys. Much appreciated as always!
    (0)

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Dungeons in 3.0 and 3.X tend to have the LB bar fill up quite fast just enough to perform 1 LB on each boss.

    Don't save LB as a Finisher skill as that tend to cause a good amount of the LB's damage to not be used such as if a boss is at 20% HP with a LB2 waiting and the LB2 can cause 12% damage by the time the LB2 goes off a good 5% to 8% would be already gone leaving 15 to 12% HP just good enough that the full LB2 damage is not wasted leaving maybe 3% to 1% HP left on the boss.

    However, there is a strange silent code to hold of LB on the last 10% to 5% HP which does tend to cause the LB damage to go to waste as the LB still need time to charge once activated where that time it takes to charge a good amount of HP would have already been removed to 5% or lower thus wasting a good chunk of the 10% HP damage the LB could have done.

    In 2.0 and 2.X dungeons the LB tends to fill up much slower due to how enemies and bosses die much faster than 3.0 and 3.X dungeon enemies and bosses. Take consideration if you need to save up for a LB2 for the final boss or just give a good LB1 on 2 or all 3 dungeon bosses depending on how fast the LB refills.
    (1)
    Last edited by EdwinLi; 06-27-2016 at 03:55 AM.