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  1. #61
    Player
    Avatar von Shippuu
    Registriert seit
    Mar 2013
    Beiträge
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marodeur Lv 60
    Zitat Zitat von SendohJin Beitrag anzeigen
    FF Samurais fits best with DRG type light armor.
    Except they dont? Both DRG armor and Tank armor would fit them just fine given past Final Fantasy titles. Samurai in FF have a history of being able to equip heavy armor (even shields too). In FFXI they could also equip heavier armors than DRG. Saying they suit DRG armor more than tank armor is simply untrue. If anything they have an equal stake in both sets.

    what's a lot more significant is that there are 3 melee and 4 ranged. and there are lot more fights where you want to keep 4 members away from the boss and 4 members close to spread out AOEs.
    Well it's a good thing then that RDM fills in for both slots then. Being a magic wielder on top of being a melee fighter. Its certainly an obvious choice for a new dps job.
    (1)
    Geändert von Shippuu (30.06.16 um 02:30 Uhr)

  2. 30.06.16 02:29
    Grund
    Duplicate

  3. #62
    Player

    Registriert seit
    Sep 2013
    Beiträge
    2.243
    Zitat Zitat von Shippuu Beitrag anzeigen
    Saying they suit DRG armor more than tank armor is simply untrue.
    that was primarily in response to the Striking gear.
    (0)

  4. #63
    Player
    Avatar von Alacran
    Registriert seit
    Mar 2011
    Beiträge
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dunkelritter Lv 100





    Why would Samurai not be allowed to equip this armor having been made a DPS, to me it seems very much armor themed after far eastern sensibilities.
    (2)
    Geändert von Alacran (30.06.16 um 08:50 Uhr)

  5. #64
    Player
    Avatar von Kazrah
    Registriert seit
    Jan 2015
    Beiträge
    1.464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Zitat Zitat von Alacran Beitrag anzeigen
    Why would Samurai not be allowed to equip this armor having been made a DPS, to me it seems very much armor themed after far eastern sensibilities.
    That just reinforces why Samurai shouldn't be a thing in FFXIV. If people want Samurai for heavy Japanese-themed armor, then it'd be easier just to make more of that Doman armor and put job development ideas toward something more interesting.
    (0)

  6. #65
    Player
    Avatar von Shippuu
    Registriert seit
    Mar 2013
    Beiträge
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marodeur Lv 60
    Zitat Zitat von Kazrah Beitrag anzeigen
    That just reinforces why Samurai shouldn't be a thing in FFXIV. If people want Samurai for heavy Japanese-themed armor, then it'd be easier just to make more of that Doman armor and put job development ideas toward something more interesting.
    Whether you think Samurai is interesting or not doesn't change the fact it's pretty much the most requested job to be added to the game. This is a business first. They're in it to make money and appeal to the largest demographics they can.

    What's "interesting" is entirely subjective. And Interesting doesn't always equal good and beneficial to the game or it's longevity.

    Besides, saying they should just add more samurai themed armor isn't even close. By that logic they shouldn't have even added DRK knight since apparently people just want dark knight armor? Not the weapon or abilities or visual flair that comes with it? You sure do like shooting down SAM without actually providing any of these "interesting" options in exchange.
    (2)
    Geändert von Shippuu (30.06.16 um 13:04 Uhr)

  7. #66
    Player
    Avatar von EdwinLi
    Registriert seit
    Aug 2013
    Beiträge
    4.882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Maschinist Lv 100
    Zitat Zitat von Kazrah Beitrag anzeigen
    That just reinforces why Samurai shouldn't be a thing in FFXIV. If people want Samurai for heavy Japanese-themed armor, then it'd be easier just to make more of that Doman armor and put job development ideas toward something more interesting.
    It is a bit more than just for the sake of Vanity as people also want to experience the gameplay feeling of a SAM as well. Not everyone is going to go for a SAM armor looking character when using SAM job as some would prefer making their character look different but with the skills of a Samurai *cough* mostly those anime High School Teenagers who use katana look *cough* may be more common.
    (2)
    Geändert von EdwinLi (30.06.16 um 13:27 Uhr)

  8. #67
    Player
    Avatar von Kazrah
    Registriert seit
    Jan 2015
    Beiträge
    1.464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Zitat Zitat von Shippuu Beitrag anzeigen
    You sure do like shooting down SAM without actually providing any of these "interesting" options in exchange.
    Well....

    Red Mage as any role (which is more demanded the Samurai)
    Dancer as any role using either a bo staff or dual-wielding swords
    Morpher from FFTA or anything with a transformation-type skillset
    Chemist, either standalone or merged with some sort of artillery-based job
    Viking or anything that would use at least one hammer
    Beastmaster, dual-wielding clubs and thematically less "Tamer" and more Tarzan
    Anything based off of Charioteer from Bravely Second (QUAD-WIELD BABY!!)
    Merchant as a caster or ranged DPS that relies on indirect attacks and a "wealth" themed secondary resource
    Puppetmaster remade as a ranged DPS and having the majority of its skills being nothing but pet commands
    Any other sort of true caster tank (as opposed to Dark Knight, the tin can with magic tricks)
    Any other sort of STR- or DEX-based healer (as opposed to standard INT-based healer)
    Any job that fights while on some sort of vehicle or mount treated as a pet

    Need I go on?

    Also the main reason why I find Samurai uninteresting is that the main reason why people seem to want it is either because of this whole notion that we need a sword-based DPS job (which I don't necessarily disagree with, but don't believe it should be Samurai) or because of people who want Samurai just like how it was in XI, which won't work on a practical level due to systems working completely different between those two games (otherwise there'd be less people going on about how bad Summoner is in this game because summons are nowhere near as impressive or valuable in XIV).

    There's also the question of how would it be distinguished from Ninja if Samurai would be a DPS or Dark Knight if Samurai would be a tank. "I want a tank in heavy armor with a big sword that relies on parry". Uh, yeah, we have that, it's called Dark Knight, and it's one of the main reasons why we know that parry is almost a negative stat in terms of itemization. "I want this Japanese-theme job as a DPS". Like Ninja, which already kinda works? There needs to be something more that sets it apart from jobs like Ninja or Dark Knight, something to make it stand out and feel both special and unique compared to the other jobs in its given role and grant it a reason to exist in the game. So far, I have yet to see such a reason. I would admit that some have gotten close, including the OP of this thread, but still not there yet.
    (1)

  9. #68
    Player
    Avatar von FallenArisen0990
    Registriert seit
    Aug 2013
    Ort
    - Top Secret -
    Beiträge
    1.462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Nah, I'm tired of Heavy Armored Samurais. I rather they wear light armor like in Tactics or X-2.There's no reason a DPS needs Heavy Armor to DPS. If SE gave me the SAM I hoped for in my Build, I would honestly praise them with more money if they did.
    (0)
    Geändert von FallenArisen0990 (01.07.16 um 09:25 Uhr)

  10. #69
    Player
    Avatar von Shippuu
    Registriert seit
    Mar 2013
    Beiträge
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marodeur Lv 60
    Well for starters, all you did was list a bunch of jobs. You included zero reasons why any of those jobs listed are more "interesting" options. It's entirely subjective, and to prove that point, personally I find all of those jobs you listed to be uninterested as hell or just jobs that have an incredible amount of overlap with existing jobs.

    Red Mage may well be more demanded than Samurai, but I still lean towards SAM being the most requested job. It's been mentioned far more from players and the devs than RDM has and not a live letter goes by where people aren't screaming for SAM in the chats.
    Most of these jobs you're asking for have no where near the appeal or popularity that SAM/RDM etc. have. Why, from a business perspective, would a company spend time to make such a gamble that maybe people would like something so obscure? Especially when they have options that they know for a fact have a lot of pull.

    Zitat Zitat von Kazrah Beitrag anzeigen
    Also the main reason why I find Samurai uninteresting is that the main reason why people seem to want it is either because of this whole notion that we need a sword-based DPS job (which I don't necessarily disagree with, but don't believe it should be Samurai) or because of people who want Samurai just like how it was in XI, which won't work on a practical level due to systems working completely different between those two games (otherwise there'd be less people going on about how bad Summoner is in this game because summons are nowhere near as impressive or valuable in XIV).
    And yet you say this in a thread where the OP posted a tank version of Samurai (Not a sword DPS) that also had mechanics unlike those from FFXI. So you're just in denial that it's possible to take the job and make it something unique because of reasons proven wrong in this very thread? Ok.

    There's also the question of how would it be distinguished from Ninja if Samurai would be a DPS or Dark Knight if Samurai would be a tank. "I want a tank in heavy armor with a big sword that relies on parry". Uh, yeah, we have that, it's called Dark Knight, and it's one of the main reasons why we know that parry is almost a negative stat in terms of itemization. "I want this Japanese-theme job as a DPS". Like Ninja, which already kinda works? There needs to be something more that sets it apart from jobs like Ninja or Dark Knight, something to make it stand out and feel both special and unique compared to the other jobs in its given role and grant it a reason to exist in the game. So far, I have yet to see such a reason. I would admit that some have gotten close, including the OP of this thread, but still not there yet.
    Funny cause Warrior uses a two handed weapon and has an even better Parry cooldown than DRK. I'm tired of seeing people say DRK is some be-all-end-all to parrying as a mechanic. That's like saying they shouldn't add another tank if it has cooldowns that flat reduce the damage they take (Of which all tanks have some variant of).

    Again, this thread is about Samurai as a tank so your yammering about SAM dps overlapping with Ninja is pretty moot. SAM would have little overlap with DRK, thematically and animation-wise anyways, even if it had emphasis on parrying (Or more likely, counter-attacking.) There's precedence from past FF games to have Samurai create barriers on themselves to mitigate damage, as well as the ability to parry/counter magical attacks. There's also the option to make the job dual wield, which would eliminate even more of any kind of potential overlap from DRK. (Not that there needs to be, by having DRK use their sword in an Ox stance gives it a very distinct silhouette that is unlike what we'd get with a Samurai holding their sword. On top of DRK's animations being very weighty and slow, again unlike how a Samurai would likely swing and attack with their weapon.)

    If you can't seem to think of how vastly different a Samurai could be then that's on your lack of imagination.
    (1)

  11. #70
    Player
    Avatar von Zensho
    Registriert seit
    Mar 2015
    Ort
    Pearl Lane
    Beiträge
    180
    Character
    Zenmetsu Shogun
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Zitat Zitat von FallenArisen0990 Beitrag anzeigen
    Nah, I'm tired of Heavy Armored Samurais. I rather they wear light armor like in Tactics or X-2.There's no reason a DPS needs Heavy Armor to DPS. If SE gave me the SAM I hoped for in my Build, I would honestly praise them with more money if they did.
    and how about give it the option to use long bow like in XI, with heavy hard hitting ranged dmg too!
    (0)

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