Quote Originally Posted by Ragology View Post
In DC universe online, things like Gap closers, cleaves and single target attacks designed to build higher enmity than normal ( similar to provoke I guess?) became standard for all tanks. This game should be that way too.
This is very true, it is basically the standard in MMO's however, I don't necessarily think these are necessary in the current tank design, hear me out.

Gap closers- There aren't really any situations that I can think of offhand where the added mobility is really that useful, not to say it isn't useful. But I don't really see much point with current encounter design. In my experience, I'm better off using an unmend/tomahawk/shield lob on a large add and when I use Plunge towards a group of little adds, usually most of them run away from me and I have to chase them down anyway. I'd rather run to the adds and aoe them to pick them up on the spot or if they're moving immediately I'd rather sit next to the healer as that's usually who they make a beeline for.

Cleaves- Dark Knight doesn't need more AoE in my opinion, it's aoe is good as is. Warrior has Overpower which is essentially a "cleave" style attack, i.e. a frontal cone that builds threat and hits multiple targets. Paladin on the other hand, they could definitely use another AoE damage move, I'm all for giving Pld a cleave style attack.

Single Target threat attack- The threat combos basically cover this, but some sort of on demand oGCD single target, low damage, and high threat move isn't a bad idea. It could be useful as well.