Cleaves for tanks are unnecesary. All it would serve would be increased DPS in dungeons really, which is what Flash/Unleash/Overpower are for. Tanks already hold hate well enough on packs, and do decent damage (except PLD) on the groups.


Cleaves for tanks are unnecesary. All it would serve would be increased DPS in dungeons really, which is what Flash/Unleash/Overpower are for. Tanks already hold hate well enough on packs, and do decent damage (except PLD) on the groups.
Whether they were necessary or not was never the point though. Aesthetics and/or gameplay were. Would it be so bad, for instance, for Overpower to have situational single-target use, or be able to act as a finisher rather than a singularly spammed AoE? It's not necessary, but it might make a lot more sense in terms of animations, and feel a lot better in terms of gameplay. That's all this is.


I think Dragon's Dogma gave 2-handed warriors cleave on their attacks. I don't really see much of a problem with giving DRK and WAR cleaves on their auto attacks and letting PLD do a higher potency auto-reprisal cleave with the shield that activates upon a successful block but cannot proc more often than an auto attack. It'd be a nice way of boosting their AoE damage relative to the other tanks since Flash is underwhelming in dungeons compared to what DRK and WAR bring.


I'd rather them give PLD an AoE WS to use since WAR and DRK already have one. It could be War Drum and it wouldn't even need to be proc'd off of a Shield Proc. Just make it cost 120 TP, give it 140 potency, done.
The only tank that desperately needs a rotational cleave is PLD. WAR has a monopoly on physical AoE, and DRK has an abundance of AoE options, even if all magic damage.
Royal Authority should have been a rotational cleave; same potency for a single target, but 70% damage if multiple enemies are hit.
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