Jump= breaks Immersion? ( that my friend is a personal Preference) and Jumping doesnt break Immersion.. thought other games had jump it didnt stop me from enjoying the game and Immerse myself
Jump= breaks Immersion? ( that my friend is a personal Preference) and Jumping doesnt break Immersion.. thought other games had jump it didnt stop me from enjoying the game and Immerse myself
Jumping doesn't really bother me one way or the other as far as the concept goes, but what he showed just looks ridiculous. It's early development though, so I guess we'll see how it turns out in the end.
What really gets me is how some people are so ecstatic over it without even paying attention to how it looks or how it's implemented. Is everyone going through some checklist of features that supposedly make a good game, marking things off without really looking at the quality of it?
Last edited by Focant; 11-03-2011 at 05:09 PM.
Arturia Rivaut - WIPE! - Besaid/Balmung
Personally I see this as a useless feature unless we're receiving a situation where we need to jump over a giant chasm. Just because every modern mmo has it, doesn't make it useful. Yes we have a few problem spots that can be fixed with a little mapping. The maps themselves are changing so they'll be more fine tuned. You don't need a 6 foot jump to scale a 2 inch pebble in your way.
Just walk around.
Wow.
You removed my entire post?
Why not just edit the quote like you usually do?
Whatever, I'll just post the important part.
The issue is in the fact that in MMO's characters tend to jump around everywhere all the time and become annoying very quickly. Especially when that jump is high.
I'd solve it with a jump stamina gauge, but we'll see how this works out.
shut up you idiots jeez
Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.
The only thing that can be considered constructive feedback now is how it should be implemented, not if.
I, for one, am glad to see it being implemented. Maybe that's one less thing the gaming community can use to take pot shots at FFXIV. This game is ridiculed for being in the dark ages, and rightly so.
I'm also glad to see it looks like a free-form spacebar type jump!
Last edited by Rowyne; 11-03-2011 at 05:34 PM.
Kindred - www.kindredlinkshell.com • My XIVPad - http://www.xivpads.com/?profile/1592...onsong/balmung
I would've always been fine with context sensitive jumps. Like in Zelda games, or in FFXIII. I, personally, feel that would be the best path to take, but realize it's more than likely too late in the design process to implement it due to how they design the maps.
I wish they could've listened to other people who thought this, as well as the crowd that wanted jump and come to a happy medium.
Oh well.
I totally agree, I hate fighting, I hate EVERYTHING in exsistance HAS to be a WOW clone IF it meet anything that makes it seem "wowish", and for all that is good, people use the same features in every MMO is Natural, but calling it a " Wow clone" is kinda childish :/Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.
The only thing that can be considered constructive feedback now is how it should be implemented, not if.
This^Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.
The only thing that can be considered constructive feedback now is how it should be implemented, not if.
I'd like to see it implemented as an action in areas of maps to ascend to higher spots. Such as nearing a cliff edge, and having the action pop up in your menu, or to double click the spot. Controlled areas in other words, instead of free-jumping as an emote.
It's still jump, it still allows you to access areas you couldn't reach, and offers for more dynamic map areas.
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