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  1. #1
    Player
    Starlord's Avatar
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    Mar 2011
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    Character
    Luna Sushima
    World
    Siren
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    Samurai Lv 91
    Jump= breaks Immersion? ( that my friend is a personal Preference) and Jumping doesnt break Immersion.. thought other games had jump it didnt stop me from enjoying the game and Immerse myself
    (4)

  2. #2
    Player
    Focant's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Arturia Rivaut
    World
    Balmung
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    Conjurer Lv 70
    Jumping doesn't really bother me one way or the other as far as the concept goes, but what he showed just looks ridiculous. It's early development though, so I guess we'll see how it turns out in the end.

    What really gets me is how some people are so ecstatic over it without even paying attention to how it looks or how it's implemented. Is everyone going through some checklist of features that supposedly make a good game, marking things off without really looking at the quality of it?
    (6)
    Last edited by Focant; 11-03-2011 at 05:09 PM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

  3. #3
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    Character
    Aedida Aldricht
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    Balmung
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    Scholar Lv 60
    Personally I see this as a useless feature unless we're receiving a situation where we need to jump over a giant chasm. Just because every modern mmo has it, doesn't make it useful. Yes we have a few problem spots that can be fixed with a little mapping. The maps themselves are changing so they'll be more fine tuned. You don't need a 6 foot jump to scale a 2 inch pebble in your way.

    Just walk around.
    (6)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  4. #4
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    Wow.
    You removed my entire post?
    Why not just edit the quote like you usually do?

    Whatever, I'll just post the important part.


    The issue is in the fact that in MMO's characters tend to jump around everywhere all the time and become annoying very quickly. Especially when that jump is high.

    I'd solve it with a jump stamina gauge, but we'll see how this works out.
    (6)

  5. #5
    Player
    Holland's Avatar
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    Mar 2011
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    Limsa Lominsa ^^
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    Character
    Holland Stark
    World
    Faerie
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    Marauder Lv 24
    I am glad jump is being implemented.
    (5)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  6. #6
    Player
    Join Date
    Mar 2011
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    Gridania
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    1,620
    shut up you idiots jeez
    (7)

  7. #7
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    Rowyne Olde
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    Balmung
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    Conjurer Lv 80
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.

    I, for one, am glad to see it being implemented. Maybe that's one less thing the gaming community can use to take pot shots at FFXIV. This game is ridiculed for being in the dark ages, and rightly so.

    I'm also glad to see it looks like a free-form spacebar type jump!
    (6)
    Last edited by Rowyne; 11-03-2011 at 05:34 PM.

  8. #8
    Player
    Teuciont's Avatar
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    Oct 2011
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    Teuciont Arbedechi
    World
    Hyperion
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    Pugilist Lv 50
    I would've always been fine with context sensitive jumps. Like in Zelda games, or in FFXIII. I, personally, feel that would be the best path to take, but realize it's more than likely too late in the design process to implement it due to how they design the maps.
    I wish they could've listened to other people who thought this, as well as the crowd that wanted jump and come to a happy medium.
    Oh well.
    (4)

  9. #9
    Player
    Starlord's Avatar
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    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rowyne View Post
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    I totally agree, I hate fighting, I hate EVERYTHING in exsistance HAS to be a WOW clone IF it meet anything that makes it seem "wowish", and for all that is good, people use the same features in every MMO is Natural, but calling it a " Wow clone" is kinda childish :/
    (0)

  10. #10
    Player
    Oscillate_Wildly's Avatar
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    Aedida Aldricht
    World
    Balmung
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    Scholar Lv 60
    Quote Originally Posted by Rowyne View Post
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    This^

    I'd like to see it implemented as an action in areas of maps to ascend to higher spots. Such as nearing a cliff edge, and having the action pop up in your menu, or to double click the spot. Controlled areas in other words, instead of free-jumping as an emote.

    It's still jump, it still allows you to access areas you couldn't reach, and offers for more dynamic map areas.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

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