Quote Originally Posted by Hyrist View Post
Same here. Though again, I have more important reasons behind not backing up the filter function. If they're going to make jump worth having in the game, I'd like it to be more than just a bare bones traversing tool.

I can picture fights where there are segments you might have to jump up to to evade say a long delay super attack from a Primal... like perhaps Leviathan's Tidal wave. That comes to mind. Granted, this could be done with an incline just as well as a jump feature, but it's something to consider.



I disagree with no use in combat, but the delay function sounds fair.

It's also kind of confusing for me how people are in such support for the "Jump" attack move in the game as a part of Dragoon's arsenal, yet actual jumping in the game as a normal physics mechanic is hair pullingly horrible.
What is confusing to me is how people think that letting characters jump a foot or two off the ground takes away from the Dragoon job. The Dragoon's jump is completely different from the traditional MMO obstacle avoiding jump. If giving people the ability to hop over obstacles would detract from the Dragoon job for people, they really need to re-evaluate what makes a Dragoon....

Also, I trust that SE will add jump to be more than just an animation, I am not sure what these games are that people play where jumping doesn't let you avoid objects or hop onto them, but I have never experienced them. Jumping has always served a purpose. If someone would like to list some games where jumping is merely a pointless animation (and it was made in the past 5 years), I would love to see it for myself.