Your tone belies your statement, as evidenced by the fact that you immediately segway into accusations at every possible opportunity. You need to calm down.
Hate it? No. I don't 'hate' it at all. I see the problems with it and I listed those problems. It isn't a 'middle ground' to try to suggest being able to ignore something that might become a useful gameplay mechanic just because it can be abused immaturely. It shows intolerance on your part.I'm not the one moping. I'm the one that found some middleground, and you still hate it!
At the absolute bare minimum, it would make it clear that the invisible walls are, in fact, invisible walls instead of just bad model pathing. Having the jump function would allow you to disregard the latter and is often a useful design mechanic in environmental that are often riddeled with minor issues such as this. Outside Limsa Lominsa is a perfect example on how they could differentiate the two.Jumping is still useless if they keep those invisible walls.
Funny, as Emote spam isn't something you can filter graphically. Even if you Blist someone, the motions are still there. Why should you have the option to block jumping if you can't block waving? Again, this isn't a middle ground, it's just intolerance. When a person abuses the emote motions to harass someone, you report it. This can be applied to jump as well. But as far as people jumping around, or /laughing in game a lot you learn to walk away. Heck, turn down your settings so less models load and you won't even see them.Oh please. Once again, I'm the one that came to a middleground. I do black list people that spam emotes for no apparent reasoning, and I'd love if those I black list didn't even appear on my screen at all.
By that logic, we should all be standing in lines waiting for our turn to smack the monster. Games evolve when they learn to add elements from different genres into their like. Perfect example is how the Mass Effect series added RPG elements to a shooter (or vice versa depending on your opinion).Not even true, unless they implement platforming features. I don't want to play a damned platform game, I WANT AN MMORPG!
If you think the trend of game's isn't pushing towards more action orientated, including MMORPGs, then you're in for a very large, sad shock.
I'm sorry. I didn't realize you like to stand still on Ifrit's Plumes. How's that working for you?Which is the primitive form of platform design, NOT an RPG design!
You do realize that moving out of the way, or out of range of an Area of Effect attack is also a mechanic based off platformers, right?
I'm not in arms about the mechanic. I stated the mechanic is flawed. I'm in arms about your aggressive, overly assertive and attitude that's thinly veiled behind a bad excuse to say you want to be able to completely ignore jumping all together. "If it has to be in the game, I want never to have to be able to see it!" If so, can I get an option to make it so Wyverns and other pets can be blotted out of my game? I don't want the clutter on my combat screen, and having a Wyvern on my Dragoon ruins my immersion.And being able to turn off jumping animation is nothing you or the rest of the crew that wants jumping should be in arms about either, but you obviously are or you'd be willing to support the middleground instead of being so extreme about what you want.
Sound off? That's because it is, and it's exactly what you are doing from a third person perspective.
You find 'middle ground' like a conservative political activist finds a 'middle ground'. Which is to say, a way to completely ignore reality because it displeases you, then scream your head off whenever someone disagrees or points out flaws in your solution.Here exists the difference: I am at least willing to support a middleground, you're obviously NOT!
Finding a true middle ground to allowing and disallowing jumps would be something more along the lines of limiting jumps to field areas, or in context sensitive points, and keeping the mechanical use to instances or specific fights. This way you don't have someone skipping around town or hopping on/over food stands in the middle of U'ldah markets.
Insulting the system because you don't like platformer mechanics (which are already in the game to some extent.) and deciding you want to be able to turn it off because you don't even want to make use of it is not offering a middle ground. It's saying you want the feature as limited as possible so you can shut it out of your viewing completely, when it has the oppertunity to be done right and add more depth to the game, regardless of your personal opinion on cross-genre mechanics.
Finding middle ground is designed to address the problem form more than one or two perspectives, its finding the median for as many concerns as possible. And that includes considering that some people might have alternative median solutions.
I still find this ridiculous that you have such heated language over something as simple as being able to leap into the air. This is not a large issue.
Now if you would please calm down, your arguments and viewpoints might actually seem more respectable. Finding a middle ground is a conversation process, not a list of demands met without critique.