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  1. #1
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    What is the point of such a high and unnatural jump with so little horizontal momentum? Couldnt we just have something like this:

    http://www.youtube.com/watch?v=uDjMX...ailpage#t=791s
    (5)

  2. #2
    Player
    Fensfield's Avatar
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    Mar 2011
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    Forra Descren
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    Balmung
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    Lancer Lv 70
    Quote Originally Posted by ellohwell View Post
    What is the point of such a high and unnatural jump with so little horizontal momentum? Couldnt we just have something like this:

    http://www.youtube.com/watch?v=uDjMX...ailpage#t=791s
    Now, see, that? That looks lovely. I'd be more than happy if jumping were like that.

    Seriously, a believable, non-silly looking setup like that.. and possibly a tiny little cooldown or animation lock on the end - and I'd be among proponents of the bloody concept.
    (3)
    Last edited by Fensfield; 11-04-2011 at 10:06 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  3. #3
    Player
    Djeserit's Avatar
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    Oct 2011
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    Daeada Fehr
    World
    Hyperion
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    Arcanist Lv 60
    Quote Originally Posted by Fensfield View Post
    Now, see, that? That looks lovely.

    I'd be more than happy if jumping were like that.
    We had no point of reference in the videos we were shown, so we don't know exactly how high the jump was. That said, Yoshida himself said the jump was too high and awkward looking for him to approve. Chill everyone, they aren't gonna pass something that looks so weird.
    (2)

  4. #4
    Player
    Fensfield's Avatar
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    Forra Descren
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    Balmung
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    Quote Originally Posted by Djeserit View Post
    We had no point of reference in the videos we were shown, so we don't know exactly how high the jump was. That said, Yoshida himself said the jump was too high and awkward looking for him to approve. Chill everyone, they aren't gonna pass something that looks so weird.
    Perhaps so, but all the same, my point stands. Jumps as they are in many 'generic' MMORPGs - that is, bizarrely high and largely spam-able - are very distasteful and jarring as far as I'm concerned.

    On the other hand, that little video of Archeage illustrates a way of implementing jumping that I would not only tolerate, but get behind and actively support.

    Besides I'm afraid there was a point of reference - the texture-less mesh representing the ground was rather more than the character's own height below it's feet. But yes, I'm very glad the developers pointed out that they themselves see that present concept animation as unacceptable for deployment.
    (3)
    Last edited by Fensfield; 11-04-2011 at 10:22 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  5. #5
    Player
    Nabiri's Avatar
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    Khaien Akiyama
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    Ninja Lv 70
    Quote Originally Posted by ellohwell View Post
    What is the point of such a high and unnatural jump with so little horizontal momentum? Couldnt we just have something like this:

    http://www.youtube.com/watch?v=uDjMX...ailpage#t=791s
    Wow, now THAT's tasteful jumping! :3
    (Coming from someone against jump. XD)
    If SE did it like this... I bet that'd stop a lot of complaints.
    (2)

    ~She gave her heart to a falling star~
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  6. #6
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    Kailea_Nagisa's Avatar
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    Kailea Nagisa
    World
    Ragnarok
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    Gladiator Lv 90
    Quote Originally Posted by Nabiri View Post
    Wow, now THAT's tasteful jumping! :3
    (Coming from someone against jump. XD)
    If SE did it like this... I bet that'd stop a lot of complaints.

    yeah I have to admit, that jump was not bad at all, chose that type of jump, add in restriction in battle, and I would be happy. That was my main beef about jump, was that in WoW (the little I played) I would take a PvP challenge, and all they would do was jump around me, it was very stupid, and I quit PvP all together after the 20th time.

    Normal hight jump, with a delay in reusing, and disable it in battle, then I would not care if it was added or not.
    (4)

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