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  1. #41
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    I am glad jump is being implemented.
    (5)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #42
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    shut up you idiots jeez
    (7)

  3. #43
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.

    I, for one, am glad to see it being implemented. Maybe that's one less thing the gaming community can use to take pot shots at FFXIV. This game is ridiculed for being in the dark ages, and rightly so.

    I'm also glad to see it looks like a free-form spacebar type jump!
    (6)
    Last edited by Rowyne; 11-03-2011 at 05:34 PM.

  4. #44
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    I would've always been fine with context sensitive jumps. Like in Zelda games, or in FFXIII. I, personally, feel that would be the best path to take, but realize it's more than likely too late in the design process to implement it due to how they design the maps.
    I wish they could've listened to other people who thought this, as well as the crowd that wanted jump and come to a happy medium.
    Oh well.
    (4)

  5. #45
    Player
    Alerion's Avatar
    Join Date
    Apr 2011
    Posts
    98
    Character
    Alerion Nocturn
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Teuciont View Post
    but if you don't wish to tell me why you think jumping is a needed feature in this game because you can't get over the fact that I brought up the "oh so evil w word," than that's up to you.
    Because a whole lot of people, myself obviously included, enjoy being able to freely move. Seems pretty simple to me.
    (2)

  6. #46
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rowyne View Post
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    I totally agree, I hate fighting, I hate EVERYTHING in exsistance HAS to be a WOW clone IF it meet anything that makes it seem "wowish", and for all that is good, people use the same features in every MMO is Natural, but calling it a " Wow clone" is kinda childish :/
    (0)

  7. #47
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Rowyne View Post
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    This^

    I'd like to see it implemented as an action in areas of maps to ascend to higher spots. Such as nearing a cliff edge, and having the action pop up in your menu, or to double click the spot. Controlled areas in other words, instead of free-jumping as an emote.

    It's still jump, it still allows you to access areas you couldn't reach, and offers for more dynamic map areas.
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #48
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    He said it's in development and still in testing...it has not been finalized that it will be added to the game as of yet...why have jump if there's no reason for the jump feature?

    Here we go with people jumping randomly for no reason what so ever...sounds unnecessary to add and only causes crazy mapping calculations and collision detection and mob targeting and AI issues.
    (5)

  9. #49
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Xenoblade has jump. That's a JRPG. Quit pissing on the idea of jump and let us enjoy it. FFXIII-2 has free jump as well.
    (5)

  10. #50
    Player

    Join Date
    Mar 2011
    Posts
    83
    Jumping is being implemented. Great in my books. I can see what that brings to the table. Good and Bad. Mostly good. But if you are the type of person that feels rage cause someone is bunny hopping around, maybe you should really just play sp games cause if its not bunny hopping, then its gonna be something else that makes you livid.

    Its just an alpha, showing generally what its gonna be like. How bout we wait and see the final release before we start raging.
    (5)

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