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スレッド: Jumping confirmed

  1. #41
    Player
    Holland's Avatar
    登録日
    2011/03/26
    Location
    Limsa Lominsa ^^
    投稿
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    斧術士 Lv 24
    I am glad jump is being implemented.
    (5)

    Signature provided by grausekopf ~ Thank you ^^
    Quote 引用元:Hikozaemon 投稿を閲覧
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #42
    Player
    登録日
    2011/03/21
    Location
    Gridania
    投稿
    1,620
    shut up you idiots jeez
    (7)

  3. #43
    Player
    Rowyne's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    幻術士 Lv 80
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.

    I, for one, am glad to see it being implemented. Maybe that's one less thing the gaming community can use to take pot shots at FFXIV. This game is ridiculed for being in the dark ages, and rightly so.

    I'm also glad to see it looks like a free-form spacebar type jump!
    (6)
    2011/11/03 17:34; Rowyne が最後に編集

  4. #44
    Player
    Teuciont's Avatar
    登録日
    2011/10/04
    投稿
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    格闘士 Lv 50
    I would've always been fine with context sensitive jumps. Like in Zelda games, or in FFXIII. I, personally, feel that would be the best path to take, but realize it's more than likely too late in the design process to implement it due to how they design the maps.
    I wish they could've listened to other people who thought this, as well as the crowd that wanted jump and come to a happy medium.
    Oh well.
    (4)

  5. #45
    Player
    Alerion's Avatar
    登録日
    2011/04/18
    投稿
    98
    Character
    Alerion Nocturn
    World
    Gilgamesh
    Main Class
    リーパー Lv 90
    Quote 引用元:Teuciont 投稿を閲覧
    but if you don't wish to tell me why you think jumping is a needed feature in this game because you can't get over the fact that I brought up the "oh so evil w word," than that's up to you.
    Because a whole lot of people, myself obviously included, enjoy being able to freely move. Seems pretty simple to me.
    (2)

  6. #46
    Player
    Starlord's Avatar
    登録日
    2011/03/10
    投稿
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    侍 Lv 91
    Quote 引用元:Rowyne 投稿を閲覧
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    I totally agree, I hate fighting, I hate EVERYTHING in exsistance HAS to be a WOW clone IF it meet anything that makes it seem "wowish", and for all that is good, people use the same features in every MMO is Natural, but calling it a " Wow clone" is kinda childish :/
    (0)

  7. #47
    Player
    Oscillate_Wildly's Avatar
    登録日
    2011/03/09
    Location
    Ul'dah.
    投稿
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    学者 Lv 60
    Quote 引用元:Rowyne 投稿を閲覧
    Oh, good lord. Jumping officially has been confirmed, otherwise they wouldn't have bothered with a prototype animation for it. Fighting it at this point is like the people who argued against auto-attack, all the way to 1.18 patch day.

    The only thing that can be considered constructive feedback now is how it should be implemented, not if.
    This^

    I'd like to see it implemented as an action in areas of maps to ascend to higher spots. Such as nearing a cliff edge, and having the action pop up in your menu, or to double click the spot. Controlled areas in other words, instead of free-jumping as an emote.

    It's still jump, it still allows you to access areas you couldn't reach, and offers for more dynamic map areas.
    (2)
    Quote 引用元:Bayohne 投稿を閲覧
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  8. #48
    Player

    登録日
    2011/09/26
    Location
    Gridania
    投稿
    641
    He said it's in development and still in testing...it has not been finalized that it will be added to the game as of yet...why have jump if there's no reason for the jump feature?

    Here we go with people jumping randomly for no reason what so ever...sounds unnecessary to add and only causes crazy mapping calculations and collision detection and mob targeting and AI issues.
    (5)

  9. #49
    Player
    Ruisu's Avatar
    登録日
    2011/07/23
    Location
    Ul'Dah
    投稿
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    格闘士 Lv 76
    Xenoblade has jump. That's a JRPG. Quit pissing on the idea of jump and let us enjoy it. FFXIII-2 has free jump as well.
    (5)

  10. #50
    Player

    登録日
    2011/03/26
    投稿
    83
    Jumping is being implemented. Great in my books. I can see what that brings to the table. Good and Bad. Mostly good. But if you are the type of person that feels rage cause someone is bunny hopping around, maybe you should really just play sp games cause if its not bunny hopping, then its gonna be something else that makes you livid.

    Its just an alpha, showing generally what its gonna be like. How bout we wait and see the final release before we start raging.
    (5)

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