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  1. #81
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    inb4 if you don't like the way jump looks don't use it? lol
    (0)

  2. #82
    Player

    Join Date
    May 2011
    Posts
    106
    Right now walking on a vertical cliff side is more immersion breaking than jumping on the top of this small cliff. So I'm happy they will add it.
    (2)

  3. #83
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Yay! Jumping!!

    As for the animation of it, relax guys, it's not coming before next year, they'll fix it (they already said it is for testing purpose as of now).
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  4. #84
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    ...wonderful, Yoshi just lost a little of my respect -.-
    (3)

  5. #85
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Jumping isn't the problem really, other MMO's allow you to jump of cliffs and fall to your death or lose large amounts of HP, get sprained ankles etc.

    FFXIV will have this cool jump feature but I'm guessing there will be invisable walls everywhere, which kind of kills the immersion for me, If I want my Lala to commit suicide then whos this invi-wall to tell me otherwise (\./)

    It would be cool to have parts in dungeons that if you fall off or miss a jump you fall to your death also.
    (2)

  6. #86
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I hope they make jump just like in counterstrike where you strafe left and right while jumping

    BUNNY HOP FTW!

    I wanna get from Uldah to nanawa mines in 10 seconds
    (0)

  7. #87
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    every time the jumping issue arise, i reply the same thing: "i don't care if can jump or not, but if i can jump, he need to have a PURPOSE". Simply jumping for the sake of do it it's pointles, i hope it'll serve to something gameplay-related
    (7)

  8. #88
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    It's like. You people have completely ignored the fact that Yoshida himself has referenced WoW when talking about the development of FFXIV. It's mind blowing.
    (2)

  9. #89
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Alright, so the argument about whether or not to have jump is apparently over, however much I rather dislike the idea, for my part.

    That being said, as much as some apparently hate the idea of anyone expressing their opinions on the matter, the argument about how it ought be implemented begins, so..

    For goodness' sake please make it at least vaguely realistic? The concept we were shown just looks bizarre even for a Hyur. I dread to think how a Lalafell or Roegadyn would look with a similar jump, even if it were adjusted proportionately.

    If you ask me, jump-height should be either realistic or perhaps a smidge higher than realistic, and ought either be tied to some sort of stamina limiter or have an animation lock on the end both to encourage people to think about how they ought use it and to prevent it simply being spammed freely.

    I'm very glad of Reinhart pointing out that Yoshida also said it looked rather silly and too high as presently concepted.
    (2)
    Last edited by Fensfield; 11-03-2011 at 10:29 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  10. #90
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Where is everyone seeing a jump video?
    (0)

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