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  1. #1
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    Has anyone ever watched a cutscene from a final fantasy game. I've seen people surfing along cables, jumping from massive heights and landing safely, bouncing off walls, so many non real world physics involved. In combat in FFxiii, lightning flips about during her moves. Why can't the final fantasy gameplay start importing the physics of cutscenes into their games. Is it just ok to keep cutscene physics seperate from gameplay physics forever?

    There is a cutscene in uld'ar that has lalas as bouncers tossing a galka. If they are so strong why can't they jump like little yodas?
    (8)

  2. #2
    Player
    Altano's Avatar
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    Mar 2011
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    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'm really not a fan of jumping (or swimming, for that matter). Maybe I'm old-fashioned. If that's the case, so be it.

    But I'll still play the game either way.
    (1)

  3. #3
    Player
    Buddhsie's Avatar
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    Aug 2011
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    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Let's look at the nice front-flippy animation for that GLA weapon skill, or the big jump on Doomspike II.. Why is a jump as high as in the concept video that unreasonable?
    (1)

  4. #4
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
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    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Buddhsie View Post
    Let's look at the nice front-flippy animation for that GLA weapon skill, or the big jump on Doomspike II.. Why is a jump as high as in the concept video that unreasonable?
    I guess I'll reiterate my above point.

    Attack =/= spamable action outside of fights and possibly in town.
    (3)

  5. #5
    Player
    Buddhsie's Avatar
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    Buddhsie Asura
    World
    Sargatanas
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    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    I guess I'll reiterate my above point.

    Attack =/= spamable action outside of fights and possibly in town.
    I'm sorry I thought you were commenting on something that isn't possible, not some subjective action you just don't like.
    So we're all in agreeance that the jumping shown, based on current character athleticism as seen in current abilities, is possible.. Good to know.

    The fact of the matter is, why, if it's possible within a fight, holding a weapon, is it not possible outside of a fight, even with repeated use? Because you "don't want to have to look at people jump more than one time in a row because it's slightly annoying to you" is not an answer.
    (4)

  6. #6
    Player Jynx's Avatar
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    Mar 2011
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    Gridania
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    Jynx Masamune
    World
    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by Buddhsie View Post
    "don't want to have to look at people jump more than one time in a row because it's slightly annoying to you" is not an answer.
    I'm sorry but why isn't this a option? It's a valid complaint if you ask me. I can only speak on my behalf but I think a jump outside of battle is pointless and not needed.

    Obviously not everyone shares this opinion with me, but I'll still state mine as often as I want too as long as the developers continue to ask for my feedback. My concerns are with how I observe the game Athstetically, in my opinion Bunny hopping ruins the games athstetic looks.
    (4)

  7. #7
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Buddhsie View Post
    Let's look at the nice front-flippy animation for that GLA weapon skill, or the big jump on Doomspike II.. Why is a jump as high as in the concept video that unreasonable?
    I've been meaning to ask the same thing actually.

    Someone else also pointed out that in many cut scenes from other Final Fantasy titles we can see plenty of non-realistic jumping (super high jumps, bounce off walls or slide on cables, fall from terrible height as if it was nothing, etc.) And yet, some want us tied to the ground, others to be able to jump knee-high only... Hmm... I don't understand, isn't it Final Fantasy? I believe we should be able to jump a good height.
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  8. #8
    Player
    Clai's Avatar
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    Apr 2011
    Location
    Ul'dah
    Posts
    3
    Character
    Doctor Funkschematic
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    It bothers me that the vast majority of this thread is either 'pro-jump' advocates poking fun at their 'anti-jump' equivalents as they continue to straw man the arguments to suit their cases. Why is this argument so black and white?

    As it stands now, FFXIV is sorely in need some form of 3d movement, even in it's current maps supposedly not designed for it. People have already mentioned the "teleport slide" that occurs on traversable inclines and bemoaned the lack of an ability to drop from small ledges.
    Personally, I think what FFXIV really needs is a "fall" in order to solve the sliding issue. Even many 2.5d games from the 90s had falling, and they didn't even have real 3d maps! If those physics come as a result of implementing an unrealistic jump, then I am ok with that. As far as I'm concerned, the argument of 'jump spam' is hardly worth it's weight considering the potential of spamming any other facet of MMO chat or interaction (emotes, yells, whispers).

    On the other side of the argument, I agree that the alpha jump shown by Yoshi-P isn't consistent with the style of FFXIV, but again, this is an alpha animation. I'm sure with enough people mentioning the height and animation issues, it will be tweaked before final implementation.
    IF in the event it is being considered simply as a cosmetic feature (which goes against almost every person advocating the idea), then there would be cause for alarm. However as a physics feature, the potential for gameplay variety in instances in the future is enormous, and duly welcome current maps with 3d issues.

    For those who are wary of immersion breaking, perhaps you should consider the feature's potential as an immersion supplement. I feel stiff-sliding down hills and running at small ledges are infinitely more immersion breaking than a couple of Lalafell "bunny hopping" through Ul'dah.
    (4)

  9. #9
    Player
    Buddhsie's Avatar
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    Aug 2011
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    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    That's fine for you to feel that way, and I don't really care if you find it annoying or not, but please don't mix the argument of a plausible jump height with the argument of whether people find it annoying.
    (1)

  10. #10
    Player
    Apricoth's Avatar
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    Mar 2011
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    Limsa
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    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    I find it mind blowing that the subject of jumping in an mmorpg can be so volatile. It's not worth investing the energy into these discussions. If jumping is in, it's in and we will all deal with it.
    (4)

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