
Originally Posted by
HappyHubris
-Axe the filler.
-Frontload more skills.
To be honest, I'd rather they provide skips than remove quest content entirely.
I have a strong dislike for stories that I feel are rushed, and with the current ebb and flow of the story that includes things like "investigation dead ends" and other things others consider filler, I feel like the MSQ has achieved the kind of good pacing needed to tell a good story (it can't be all exciting action).
That being said, there are a variety of MSQ quests that could be turned into "important" side quests the way we've been getting lately. Balance the experience so that you can either do those or run dungeons/FATES for the same overall level result alongside the main branch, and I'd be okay with that kind of compromise.
While a late 2.4 or 2.5ish quest with Tataru feels like it creates a nice "calm before the storm" moment right before a lot of stuff goes down, it's not strictly necessary, so things like that could be attached to the side of the MSQ).
Watched a favorite MMO of mine lose a lot of good story and world building quests in the name of convenience - I'd rather not see that happen here.
I'm all for some front loading of skills, though - it's commonly mentioned that most classes don't feel like they come into their own until the mid 30s at the earliest, and I wouldn't at all mind seeing that number dropped to around 15, which can be achieved in the first day and will help new players feel like combat has more going for it much earlier.