Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 132
  1. #11
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    -Axe the filler. There are many options to reduce the quest load without sacrificing world building or characterization:
    *Removal of fetch quests
    *Removal of investigation "dead ends"
    *Quest-specific fast travel (e.g. "...bla bla now let me teleport you to your next locale!")
    *Consolidating quest steps. Instead of "Travel to B, kill 3 guys, return to A, travel to C, kill 5 guys, return to A" we could have more A->B->C->A quests.
    -Frontload more skills. Give every DPS class an AoE by 15. Give every tank a threat stance by 15. Give everyone some oGCDs by 30. Etc. Nothing makes you want to drop out more than spamming two DoTs and a weak nuke on every. single. mob.
    (10)

  2. #12
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    -(Controversial) Give cross-class skills without leveling up alternate classes. Asking someone to level two side classes to 30 or 40 for their last few skills is quite a lot; you could offer a "sneak peak" of other classes by enabling the cross-class skills by current class level.
    -Allow the new classes to be played earlier, even if the class quests don't kick in until 30. Leveling one job to 50 just to start your second job (that itself requires two 30-40 side classes) is a crazy investment for a new player that wants to try MCH/DRK/AST.
    (1)

  3. #13
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Khanscott View Post
    insta-Chocoporter in West Thanalan to the Scion's clubhouse
    The boat in Limsa next to the ACN guild goes directly to Vesper Bay

    Quote Originally Posted by HappyHubris View Post
    -Frontload more skills. Give every DPS class an AoE by 15. Give every tank a threat stance by 15. Give everyone some oGCDs by 30. Etc. Nothing makes you want to drop out more than spamming two DoTs and a weak nuke on every. single. mob.
    Impulse Drive spam until level 26 is the highlight of DRG
    (5)
    Last edited by NolLacnala; 06-26-2016 at 10:03 AM. Reason: 11/10 class design

  4. #14
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Real talk? I would be totally fine with them indexing cross-class skills completely, and just making new baseline abilities in the cases they are necessary.

    Ultimately, I though, I think by making new Jobs playable at creation, removing the filler Main Scenario quests (just repurpose them as optional quests to flesh the setting out for those who want to), and having a fast-travel for quest turn ins, I think the game would be awesome for new players.

    I might actually change the 2.1-2.55 quest chains to either be optional, or hit at an earlier level (ie. the original Main Scenario wrapping up around lvl 45,). Also, all Dungeons should unlock at certain levels, removing that whole barrier of "How do I unlock this next dungeon?".
    (2)

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,397
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I think adding in the new jobs starting at lvl 1. And then locking them behind an expansion purchase is the best route.

    However if you noticed with HW they were able to cut out alot of slack from lvl 1,5, 10,15,20, and 25 job missions and possibly their idea for the next expansion is to start at lvl 40 instead of 30 seeing the new lvl cap will be 70.

    I highly doubt 4 jobs not being available from a player starting the game stopped them from wanting to play the game.
    (1)

  6. #16
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    In all honesty? It might.

    Let's say one of those jobs is Samurai; pretty unique job there, and a lot of people might consider buying the game JUST to play as a Samurai. Well, if they're unable to play a Samurai until they're 60+ hours into the game? Well, they might opt to just not even try FFXIV.

    Like I said, that's exactly what happened to me with the Blue Mage in FFXI. If you're already max level, I think it's awesome to give them a head start on leveling a new job, but newcomers still want to be able to access those jobs. After all, New Jobs are a major selling point to any expansion, and if the buy said expansion, they're going to be eager to play then right away.
    (2)

  7. #17
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Terin View Post
    In all honesty? It might.

    Let's say one of those jobs is Samurai; pretty unique job there, and a lot of people might consider buying the game JUST to play as a Samurai. Well, if they're unable to play a Samurai until they're 60+ hours into the game? Well, they might opt to just not even try FFXIV.

    Like I said, that's exactly what happened to me with the Blue Mage in FFXI. If you're already max level, I think it's awesome to give them a head start on leveling a new job, but newcomers still want to be able to access those jobs. After all, New Jobs are a major selling point to any expansion, and if the buy said expansion, they're going to be eager to play then right away.
    I hope they can do it in a way that won't ruin the lore/integrity of the jobs (wish we were getting classes as well but oh well.)
    (2)

  8. #18
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    I hope so, as well. Really, there's no reason they couldn't add Classes that are precursors to the Jobs later in the game; they were clearly designs to be played at low level, given how they scale down for guildhests and dungeons. Like on said, just add something like "Squire" as a precursor to Dark Knight, Musketeer as a precursor to Machinist (there's already a guild in Limsa for them), and... Something to precede Astrologian.

    They might mechanically be the same, but at least then, you get to play then, without sacrificing that "moment" when you finally get your Job Crystal.
    (1)

  9. #19
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    1) Make MSQ scenarios allow parties up to 4 people. This way a high level player can help their friends out with difficult scenarios and not have to break the party up then reform so much.
    2) Sync to player level function. This way a high level player can sync down to the level of his friend, not deny the friend OW exp, and not cause the friend to wind up getting extra mobs with every pull because they are partied with a high level player.
    3) Quest share function. This will allow a person to come help their friends on a quest and see what the quest requires/hidden NPCs. Will also aid mentors in helping sprouts.

    By virtue of making it easier for people to help others on their quests you in turn improve the leveling experience. It always feels better to play with your friends, the current experience is very unfriendly to playing with your friends until they hit the same level as you. The MSQ is less daunting when tackled with a friend you can talk with.

    Quote Originally Posted by Terin View Post
    Also, all Dungeons should unlock at certain levels, removing that whole barrier of "How do I unlock this next dungeon?".
    Do. Not. Remove. The quest barrier for dungeons.

    Otherwise this game will wind up just like WoW where people level to 15 and then sit in a capital city or FC house spamming dungeons all day till level cap and ignore the entire story, the entire world, and make every zone in the game world feel even more empty. The Open World would become almost pointless, the FATE system would become almost pointless, the Hunt system would become almost pointless and SE would have to figure out ways to force people out of the capital cities/FC house.

    And the only way Blizzard with WoW could figure out how to do that was to make it so in legion their "world quests" have a chance to roll a +55 ilvl boost so you could skip the first raid tier by running around the limited section of OW with world quests.
    (7)
    Last edited by TankHunter678; 06-26-2016 at 11:28 AM.

  10. #20
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    your suggest make so players can help lvl syn the mainline quest to be more challange up to 4 players or so it can help each other out

    i think mainline story mentor add to games. so that friend help each other out

    it get ML symbol this be a way combat the desire for lvl potion. the lvl syn work well for the mainline story mentor

    plus if players get mentor they friends who they help through mainline story would get exp boost for doing it with them
    (0)

Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast