Why in the name of the Twelve are there Pteroctraps and Efts higher level than the current /max player level/ guarding all the entrances to Mor Dhona, a zone which is basically only used for a few plot quests, the first of which is at level 34?
I've tried to make the run from Crimson Bark a few times now, since it's obviously the "way in" to where you're supposed to do the quest. I remember getting all the way through Mor Dhona on low level characters aggro-dodging and it being terrifying but fun back in early game; now it's impossible to even /get there/ on a level 37 character solo. There's no reason for monsters that high level to be in the game.
This is, right now, the only active change made by the dev team that makes me want to throw my controller out of a window. I really can't figure out any kind of rational explanation for this, other than that they don't actually want you to be able to solo the Path of the Twelve quests? Or be able to do them at all without playing some kind of sick, twisted death hopscotch to even make it to the zone line. I don't get it.![]()