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  1. #1
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90

    Forever Taken, Level Eleventy Million Aggro Mobs, and You

    Why in the name of the Twelve are there Pteroctraps and Efts higher level than the current /max player level/ guarding all the entrances to Mor Dhona, a zone which is basically only used for a few plot quests, the first of which is at level 34?

    I've tried to make the run from Crimson Bark a few times now, since it's obviously the "way in" to where you're supposed to do the quest. I remember getting all the way through Mor Dhona on low level characters aggro-dodging and it being terrifying but fun back in early game; now it's impossible to even /get there/ on a level 37 character solo. There's no reason for monsters that high level to be in the game.

    This is, right now, the only active change made by the dev team that makes me want to throw my controller out of a window. I really can't figure out any kind of rational explanation for this, other than that they don't actually want you to be able to solo the Path of the Twelve quests? Or be able to do them at all without playing some kind of sick, twisted death hopscotch to even make it to the zone line. I don't get it.
    (11)
    7UP!


  2. #2
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    To cause you great grief
    (1)

  3. #3
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Protip: follow the northern-most path to get there. Very few aggro mobs above 55 that way. More running, but much safer.
    (4)

  4. #4
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Djeserit View Post
    Protip: follow the northern-most path to get there. Very few aggro mobs above 55 that way. More running, but much safer.
    You mean running in from Coerthas? That's... the least obvious way to roll in, and does involve lots of running, but that's why the Twelve granted us chocobos, I guess. Thanks for the tip, I'll try that!
    (0)
    7UP!


  5. #5
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Teakwood View Post
    You mean running in from Coerthas? That's... the least obvious way to roll in, and does involve lots of running, but that's why the Twelve granted us chocobos, I guess. Thanks for the tip, I'll try that!
    No, I mean running in from The Black Shroud, but take the northern fork when you get to the watery stream area, instead of taking the more direct (and dangerous) southern fork.
    (3)

  6. #6
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    Ahh. I've tried that, I still got rolled by efts and roselings.
    (1)
    7UP!


  7. #7
    Player
    jones6's Avatar
    Join Date
    Mar 2011
    Posts
    104
    Character
    Strung Out
    World
    Balmung
    Main Class
    Weaver Lv 50
    Its a shame that they have all these areas covered with mobs that level 50 players cannot solo. So many areas of the game that could be used but are instead wasted with high level mobs roaming around.
    (2)

  8. #8
    Community Rep
    Join Date
    Apr 2011
    Posts
    509
    In patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.

    While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.

    Please hang on for a bit until patch 1.20.
    (28)
    Bethany "Rukkirii" Stout - Community Team

  9. #9
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rukkirii View Post
    In patch 1.20, we plan on adjusting the placement of high level aggro monsters close to the Black Shroud when traveling to Mor Dhona by way of Camp Crimson Bark.

    While we’re not planning on removing all aggro monsters, we do plan on making it possible to avoid engaging these monsters.

    Please hang on for a bit until patch 1.20.
    If possible, can you look into mob placement for the R36 BTN quest? Back when I did it getting to the quest was suicide even on a level 50 class.
    (1)

  10. #10
    Player

    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    63
    About time it was changed, I went the (very) long way through Coerthas before I realised there was a safe route in Black Shroud.
    (0)

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