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  1. #1
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70

    Forced to spawn camp at the end of each match in Fields of Glory

    I have been playing Frontlines ever since the first one came out, back when regen would stack and cleric stance was usable. I was looking forward to Fields when it was announced cos I like large scale PVP. After playing it for about 2 weeks, I came to realize that every match, the GC with the highest points gets spawn camped to oblivion by the other 2 GCs which always results to that GC not winning the match. It becomes a battle between the other 2 and whoever can kill or covertly cap the camp of the other GC wins the match.

    Let me compare how spawn camping is useful in other Frontline maps:
    • Secure/Slaughter - spawn camping happens from time to time but mostly done by NIN. Not really a game changer since all the GCs have to kill the nodes in the middle and other 3 places between the spawn camps.
    • Sieze - spawn camping happens but only to push back the team with the highest points. GCs still need to priorities capping and defending towers.
    • Fields - Once all the nodes are exhausted, the team with the highest points will get spawn camped. Probably the only way to possibly win the match is not to get the highest points before that cos the GC with the highest points has no way to fight back against 48 people trying to kill them.

    To sum it up, all matches lead to spawn camping and it's not fun. All the effort done before the endgame gets thrown out the window and it boils down to owning the 1 GC at the final 3 minutes of the game.


    PS: Also an obligatory "Please remove the GC restriction for Frontlines cos it might actually fix the queue problems"
    (6)
    Last edited by DeliriumTrigger; 06-25-2016 at 07:50 PM. Reason: >1000