You need to take a step back and check your bias, dude.
Stoneskin went from a 1700~1800 shield on only the tank to a 2900 shield on only the tank.
DV went from a 1700~shield on everyone but the tank to a 2900 shield on everyone but the tank.
And you imply that there is no difference? There is a huge difference because DV has a much bigger scaling impact than Stoneskin.
When you judge any skill, it is always a matter of context. When judging DV, you compare it to other unique raid mitigation you get from the tank slot -- namely Reprisal and Path. While Path is still king, by shaving 20% off the recast of DV while buffing the shield by a huge amount, you make it a much more competitive option against Reprisal's 10% reduction with 66% up-time. Now, because you can have a stronger DV reliably available for enough hard raid-wide hits, the persistent effect of Reprisal isn't miles ahead anymore. This is especially meaningful in long fights with periodic hard hitting raid-wide damage like A7S and A8S that require precision and controlled responses.
What has changed is that before, you were severely punished for small errors in planning and judgement. At times in content with RNG elements that throw off your GCD alignment, you are relying on intuition, feel and sometimes timeline to time your stance swaps. If you flubbed it, the consequences were bad. As such, you always needed to see the game a few GCDs ahead of where you were. The same situation exists with WARs and IB or 3FC Berserk windows but they had more leeway due to being able to adjust their stack alignment with RI, Vengeance, Infuriate, and Fracture. Now that swapping Oaths no longer breaks combos, you can get away with playing much more reactionary and in the moment rather than being very proactive about your swap timings. So yes, the way you play PLD has changed. The fact that you can't see it means you probably never really pushed PLD to that brink. Playing PLD before and after the changes, it feels like a huge weight has been lifted off my shoulders.
Your words:
My words:
Conclusion: Stop being blind and forgetting what you've written.
They had to redesign WAR because they were unplayable in the content.
In the meanwhile, PLD was the strongest tank of 2.X.
So, why are you expecting an equal response to two jobs on different ends of the balance spectrum? One needed help and required a committed fix. Desperately. The other made it through 2.X with flying colors. If PLD reaches the point that WAR was at before their redesign and SE does nothing, then you'd have a real argument showing SE's clear neglect. PLD is no where near that level.
Even when you shift the focus to 3.X and SE's quicker response to DRK's TP issues, that's because DRK's TP issues were much worse. And, you also act like 3.07 vs. 3.1 (where PLD got swipe changed and TP reductions to GB and shield bash and DRK got nothing) shows some blatant skew in favor of DRK. When I had to switch jobs to WAR as a career PLD for Gordias Savage I was mad. I also called out SE for their complete lack of action from 3.0 to 3.1 when the issues were very clear. But, with the actions they've taken since, to still think that they aren't trying would be delusional.
Also, enmity was never an issue to PLDs that knew what they were doing and were appropriately geared. The changes to enmity were largely to make tanking easier and enmity a complete afterthought.

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