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  1. #1
    Player
    Sokina's Avatar
    Join Date
    Aug 2014
    Posts
    16
    Character
    Tsuqi Deluna
    World
    Cerberus
    Main Class
    Lancer Lv 70

    Any plan to improve the enmity indicator?

    Short, under 1000 characters version:

    When you're a DPS (Or like a super healy-healer), you go from green circle, Upwards yellow arrow, downwards orange arrow, red square when you're gaining aggro.

    When you're a tank, you go from blinking red square to blinking faster red square when losing aggro.

    Is this something they plan on changing anytime soon, or has it been addressed anywhere? I want confirmation as either A) They're looking to improve this in the future, or B) This is intended and are not going to be changing it in the future.


    I know we have the aggro meters on the party list, but you have to tab through each target to see, and the bar doesn't even display when you select a new target, taking half a second to a second before it shows up. What would make sense to me is if you got a Solid red square when you were fine, and then a blinking red square when you're losing aggro. Super simple, super easy.

    Long version: http://pastebin.com/CRyCsxhX
    (4)

  2. #2
    Player
    Huskell's Avatar
    Join Date
    Jun 2016
    Posts
    26
    Character
    Mira Moro
    World
    Diabolos
    Main Class
    Marauder Lv 58
    Yeah that is really annoying for tanks too, because you need to switch to every mob and see little white bars on the party thing to notice if anyone is stealing aggro. Well, you get a sense of it based on the healers spamming, distance and who the dps are attacking, but could be better. I really like the notification when you loose aggro tho, it shows who got aggro and makes a little noise.
    (0)
    Last edited by Huskell; 06-24-2016 at 09:11 PM.

  3. #3
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sokina View Post
    snip
    I dont want to come off as too dismissive, but I dont really see that this is that much of an issue? Being able to hold aggro and maintain an accurate tactical view of the battlefield is what being a tank is all about. There are already a number of indicators as to where people lie on the enmity scale. The party list, the DPS/Helaers color codes in the enemy list as well as having your own enemy list as a cheat sheet.

    Over time you should be able to develop a sense of how well your holding aggro - ie. that MCH is going ham on a different mob than anyone else, I better give it some attention. At some point you wont be watching your enemy list or party bar like a hawk to be sure your on top of the enmity list. You will just know when and where you need to focus based on what your dps and healer are doing. Your going to need that attention focused on positioning targets so your dps can hit positionals, avoiding aoes, managing cooldowns, and maximizing your dps.

    What I am saying essentially is that I see no reason to make it "easier" on tanks. Part of the learning curve is to be comfortable with enmity. Having a list that tells you use aggro moves here, here, and then here - in my opinion- robs the tank classes of something fundamental to the playstyle.
    (1)

  4. #4
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    ...3 years of PLD, I had no idea the red square blinked?
    (10)

  5. #5
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    So when did playing red light, green light, 1-2-3 get too hard? Should we give tanks a 500% threat boost from 1-50?
    (4)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Anienai View Post
    So when did playing red light, green light, 1-2-3 get too hard? Should we give tanks a 500% threat boost from 1-50?
    It's not about being able to keep hate, it's about knowing which mobs you're in danger of losing. The current indicator for how much of an enmity lead you have on a given mob is so poor that many (including myself) didn't even know it was there.

    I agree, OP. I'd really like it if they gave some kind of better indication of how large your enmity lead is in the enemy list. The frequency of a subtle blink/flash is NOT a good indicator, and the most efficient way to get that information has been to tab cycle through every target.

    (while we're on the topic, I'd love if we could have some control over the tab target sequence and/or the order of the enemy list)
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,483
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Did you miss the actual enmity bars on the party list that shows how much relative enmity everyone in the party has accrued on any particular mob?
    Also, if you edit your post you no longer have a 1000 character limit.
    (1)

    http://king.canadane.com

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Canadane View Post
    Did you miss the actual enmity bars on the party list that shows how much relative enmity everyone in the party has accrued on any particular mob?
    Also, if you edit your post you no longer have a 1000 character limit.
    Those only work for the mob you're targeting. The moment you have more than one enemy that you need to hold onto is the moment that part of the UI loses its utility (unless you cycle through every mob to see where you stand; yes, you should be cycling anyway, but it doesn't tell you which mob(s) you're about to lose until you get to them).
    (2)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    As a tank the only thing I care about is seeing red squares and seeing the color orange yellow or green means I'm not doing my job.
    (2)

  10. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    If you cycle through them anyway you'll see which mob(s) you're about to lose and to be honest every tank has a aoe to keep hate. You just have to use it.
    (1)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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