I'm sure it's been asked before, but what sks should I be shooting for on my lvl 60 PLD?
I'm sure it's been asked before, but what sks should I be shooting for on my lvl 60 PLD?
I believe the answer for PLD is "as little as possible". SS benefits them less than any other tank in raw numbers(see Dervy's theorycrafting blog for up to date stat weights). This is because they're still the worst off when it comes to TP preservation and Sword Oath only enhances auto-attacks, which aren't sped up by Skill Speed.
The only significant application of it I can think of is the potential of getting three combos between each reapplication of Goring Blade but napkin math indicates that you'd need a GCD in the ballpark of 2.0s to pull that off. This isn't exactly feasible XD
Thank you!
Expanding on the point, SkS is also bad for PLD because you are generally working with the 9GCDs timing for the GB DoT reclip. The issue now is just that there are plenty of SkS around the best combination of gear which is unavoidable. I once had close to 800 SkS and I was clipping GB really quick, using Fracture to compensate for that is a DPS loss too.
I wish it was, though. I think it would be kind of fun to have such a ridiculous skill speed on Pld. It would make the job a bit more exciting to play, and I think being the fastest tank hands down would compensate a little for their generally lower dps and enmity gen; though, I haven't done the hard math on that ...
Fanciful daydreaming aside, skill speed is a wonky thing to work with on Pld. Having a little extra isn't terrible, but it seems like the default gear in the game provides far more than is necessary.
Was playing a few rounds of 'pad someone's dps' with some AST friends in normal Alexander once. Enhanced Arrow got me close enough the majority times not to miss a global DoT tick before refresh. But I had disgustingly high, TP-plummeting SS to begin with (around 2.33). Fun stuff.
Now if only my 1.9 GCD Monk rotation was TP-feasible. I already have the SS for that...
I feel you on this. The Tp adjustments they made in the last Pld patch stemmed my Tp bleeding for a bit, but with only a few upgraded gear pieces I'm already starting to feel the pinch again. I've noticed my Tp is already getting strained in any prolonged fights. It's still not quite as bad as it was before the patch, but it's slowly creeping back to that point. Without a viable means of sustaining Tp, Skill Speed is a dangerous stat to have on Pld.
Since macros cant be queued, I was wondering if using them for the combo finishers would let us regen enough TP to help offset the gains from excess skill speed?
Just one action per macro like
/ac "Rage of Halone" <t>
/micon "rage of halone"
If a slight speed increase is enough to get us to run dry, maybe a slight delay (produced by how macros work) can put us back where we once were?
Better to nearly run out of TP than purposely reduce your output. As long as you have enough to combo your necessary weaponskill without delay in preparation for whatever, you're good. You can always cycle Clemency for alternate means of output and enmity (a crit overheal Clemency is quite the AoE enmity nuke). Apart from that, just avoid SkS in general, especially for any fight with a phase long enough to TP-starve you after Goads and between-phase TP AoE restoration.Since macros cant be queued, I was wondering if using them for the combo finishers would let us regen enough TP to help offset the gains from excess skill speed?
Just one action per macro like
/ac "Rage of Halone" <t>
/micon "rage of halone"
If a slight speed increase is enough to get us to run dry, maybe a slight delay (produced by how macros work) can put us back where we once were?
I just still want GLD to be the tactical speed-hitting tank who feels more dual-wield-y (Sword & Board) than a Rogue does... Sadly, TP generation oversights and unwillingness to meaningfully revisit class/job designs will make that impossible.I feel you on this. The Tp adjustments they made in the last Pld patch stemmed my Tp bleeding for a bit, but with only a few upgraded gear pieces I'm already starting to feel the pinch again. I've noticed my Tp is already getting strained in any prolonged fights. It's still not quite as bad as it was before the patch, but it's slowly creeping back to that point. Without a viable means of sustaining Tp, Skill Speed is a dangerous stat to have on Pld.
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