nevertheless the absolute randomess of skill ups.
Yeah, we totallly miss that system :|


nevertheless the absolute randomess of skill ups.
Yeah, we totallly miss that system :|

Yea I do a lo.... You lose Venomous Claw, Shining Cloth, *insert rare/valuable item here*
Nope. Not one bit.
Yes, I absolutely miss sitting around, selecting and reselecting items in my inventory space, hoping that the gods of random smiled on me today - only to see the crystal shatter.
I miss spending thousands of gil on materials, only for the purpose of grinding, and ending up only getting about 0.5 skillups from all of it.
I miss the Auction House, where it was nearly impossible to produce a profit unless you farmed the mats yourself.
I miss sitting around at the guild halls, waiting for the shop counter to open so I could get a small window of a chance to purchase much needed materials before the bot-buyers would grab them all.
I miss gathering, where I had disposable axes and pickaxes, and had to run around endlessly to find a random node where I could get maybe one or two pieces of material.
Yes, I do miss all that. /s
Last edited by Denmo; 11-03-2011 at 07:27 AM.

This. A thousand times this. As well as the "Oh crap its a Full Moon and Firesday. So I need to face Southwest to craft with an Ice Crystal."




As far as I know, that still happens just as regularly due to people over-confidently bolding the odds in a damning gamble that consumes 100% of your input-items 100% of the time. Or maybe that's the trade-off... you can pansy out more often (if you can convince yourself not to neglect probability (a rare talent)) or go for the gold knowing you'll lose it all.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
But see, the difference is there's player choice involved. Even if it is somewhat of an illusion of a choice.As far as I know, that still happens just as regularly due to people over-confidently bolding the odds in a damning gamble that consumes 100% of your input-items 100% of the time. Or maybe that's the trade-off... you can pansy out more often (if you can convince yourself not to neglect probability (a rare talent)) or go for the gold knowing you'll lose it all.
you could keep going with the idea of illusion of choice till you realize that your entire life is an illusion. but hey this ain't philosophy.

Current crafting is very similar to the old combat system in FFXIV - you have to focus just enough that you can't do much else while you're engaged, yet all you really have to do is repeatedly hit the same button. Why have something which is so utterly boring always demand your attention with prompts? We're just making stuff, it's never going to be that exciting no matter how much control you give players. Once the initial luster wears off it just becomes mildly annoying, you may as well offer an experience in which players must manually control their own breathing.
In my opinion synthing should be completely simple and the process mostly autonomous as it was in FFXI. The way of slowing people down and making it somewhat interesting should come in finding the right ingredients, not some gimmick just for the sake of making it 'different'.
I don't miss the unpredictability of leveling a craft skill in XI ^^;
I do miss, however, the roles each elemental crystal played in relation to the craft you were about to perform. XIV sorta just has a random assortment which you have to hope you have enough of on hand to do what you wish to do and doesn't feel like there's a lot of rhyme or reason for the shard requirements.
I also liked being able to gather or craft on a whim without having to change classes.
Crafting may be far from good in XIV, but it is a ton better than it was in XI. Having to just hope you'll get any "xp" (skillups) from each attempt was annoying, especially later on when those skillups were pretty rare.
I think the main reason people don't remember being as bored in XI while crafting is that the materials to even skill up on were usually so expensive every synth was a nerve-wracking experience. Spend 5 hours hunting materials for 30 minutes of synthing only to get a total of 0.1 skillups. That's not boring, that's just annoying.
more like insane. I was one of the players who skipped crafting entirely. People who had a craft at 100 were truly elite bums, especially the weavers and armorers. They dominated the market.Crafting may be far from good in XIV, but it is a ton better than it was in XI. Having to just hope you'll get any "xp" (skillups) from each attempt was annoying, especially later on when those skillups were pretty rare.
I think the main reason people don't remember being as bored in XI while crafting is that the materials to even skill up on were usually so expensive every synth was a nerve-wracking experience. Spend 5 hours hunting materials for 30 minutes of synthing only to get a total of 0.1 skillups. That's not boring, that's just annoying.
This board is so full of trolls lately.I would even take it at a reduced success rate and reduced quantity output. I'd rather do something fun for 12 hours than something tedious for 20min.
Last edited by Denmo; 11-03-2011 at 08:56 AM.
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