Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 35

Hybrid View

  1. #1
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    nevertheless the absolute randomess of skill ups.
    Yeah, we totallly miss that system :|
    (5)

  2. #2
    Player
    Antonn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    80
    Character
    Mystearica Fende
    World
    Gilgamesh
    Main Class
    Alchemist Lv 60
    Yea I do a lo.... You lose Venomous Claw, Shining Cloth, *insert rare/valuable item here*


    Nope. Not one bit.
    (5)

  3. #3
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Yes, I absolutely miss sitting around, selecting and reselecting items in my inventory space, hoping that the gods of random smiled on me today - only to see the crystal shatter.

    I miss spending thousands of gil on materials, only for the purpose of grinding, and ending up only getting about 0.5 skillups from all of it.

    I miss the Auction House, where it was nearly impossible to produce a profit unless you farmed the mats yourself.

    I miss sitting around at the guild halls, waiting for the shop counter to open so I could get a small window of a chance to purchase much needed materials before the bot-buyers would grab them all.

    I miss gathering, where I had disposable axes and pickaxes, and had to run around endlessly to find a random node where I could get maybe one or two pieces of material.

    Yes, I do miss all that. /s
    (12)
    Last edited by Denmo; 11-03-2011 at 07:27 AM.

  4. #4
    Player
    Jedgar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Uluinni Kahi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Denmo View Post
    I miss spending thousands of gil on materials, only for the purpose of grinding, and ending up only getting about 0.5 skillups from all of it.
    This. A thousand times this. As well as the "Oh crap its a Full Moon and Firesday. So I need to face Southwest to craft with an Ice Crystal."
    (1)

  5. #5
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,046
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Antonn View Post
    Yea I do a lo.... You lose Venomous Claw, Shining Cloth, *insert rare/valuable item here*


    Nope. Not one bit.
    As far as I know, that still happens just as regularly due to people over-confidently bolding the odds in a damning gamble that consumes 100% of your input-items 100% of the time. Or maybe that's the trade-off... you can pansy out more often (if you can convince yourself not to neglect probability (a rare talent)) or go for the gold knowing you'll lose it all.
    (0)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  6. #6
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Anonymoose View Post
    As far as I know, that still happens just as regularly due to people over-confidently bolding the odds in a damning gamble that consumes 100% of your input-items 100% of the time. Or maybe that's the trade-off... you can pansy out more often (if you can convince yourself not to neglect probability (a rare talent)) or go for the gold knowing you'll lose it all.
    But see, the difference is there's player choice involved. Even if it is somewhat of an illusion of a choice.

    you could keep going with the idea of illusion of choice till you realize that your entire life is an illusion. but hey this ain't philosophy.
    (1)

  7. #7
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Current crafting is very similar to the old combat system in FFXIV - you have to focus just enough that you can't do much else while you're engaged, yet all you really have to do is repeatedly hit the same button. Why have something which is so utterly boring always demand your attention with prompts? We're just making stuff, it's never going to be that exciting no matter how much control you give players. Once the initial luster wears off it just becomes mildly annoying, you may as well offer an experience in which players must manually control their own breathing.

    In my opinion synthing should be completely simple and the process mostly autonomous as it was in FFXI. The way of slowing people down and making it somewhat interesting should come in finding the right ingredients, not some gimmick just for the sake of making it 'different'.
    (1)

  8. #8
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    I don't miss the unpredictability of leveling a craft skill in XI ^^;

    I do miss, however, the roles each elemental crystal played in relation to the craft you were about to perform. XIV sorta just has a random assortment which you have to hope you have enough of on hand to do what you wish to do and doesn't feel like there's a lot of rhyme or reason for the shard requirements.

    I also liked being able to gather or craft on a whim without having to change classes.
    (0)

  9. #9
    Player

    Join Date
    Sep 2011
    Posts
    85
    Crafting may be far from good in XIV, but it is a ton better than it was in XI. Having to just hope you'll get any "xp" (skillups) from each attempt was annoying, especially later on when those skillups were pretty rare.

    I think the main reason people don't remember being as bored in XI while crafting is that the materials to even skill up on were usually so expensive every synth was a nerve-wracking experience. Spend 5 hours hunting materials for 30 minutes of synthing only to get a total of 0.1 skillups. That's not boring, that's just annoying.
    (3)

  10. #10
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Vawn View Post
    Crafting may be far from good in XIV, but it is a ton better than it was in XI. Having to just hope you'll get any "xp" (skillups) from each attempt was annoying, especially later on when those skillups were pretty rare.

    I think the main reason people don't remember being as bored in XI while crafting is that the materials to even skill up on were usually so expensive every synth was a nerve-wracking experience. Spend 5 hours hunting materials for 30 minutes of synthing only to get a total of 0.1 skillups. That's not boring, that's just annoying.
    more like insane. I was one of the players who skipped crafting entirely. People who had a craft at 100 were truly elite bums, especially the weavers and armorers. They dominated the market.

    I would even take it at a reduced success rate and reduced quantity output. I'd rather do something fun for 12 hours than something tedious for 20min.
    This board is so full of trolls lately.
    (0)
    Last edited by Denmo; 11-03-2011 at 08:56 AM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast