I would like to consolidate a list of all known or suspected factors that influence the PvP queue time, so that players frustrated with long waits might have a troubleshooting list or at least an understanding of what's wrong.
Datacenter:Population
- PvP is matched between all servers from a specific datacenter.
- Before asking for advice about long queues, specify your GC and Datacenter.
- You can find your datacenter at (for example) ARR Status.
PvP Content selected
- PvP is a minority activity in FFXIV (as in most similar games).
- Sometimes, your queue is long simply because there aren't enough players available for a match (across all GCs).
- However, the PvP population is still large enough that (personal anecdote) my queues still pop even at odd times of day, if I mitigate the other factors discussed below.
Grand Company.
- Possibly the single most important factor in your long queue time.
- Some content is much more popular than others. Generally, the newest content will have the most consistent and fastest queue pops, while previous content is abandoned.
- Currently, Shatter is the popular content, and Seize, Feast, and the level 50 PvP maps (Fold, Secure, Slaughter) are effectively dead queues.
- Frontline Roulette is safe to use. It has an inaccurate Average Wait Time (for many reasons) and will usually pop just as fast as queueing Shatter directly, because the Roulette will just dump you into Shatter if that's what is available.
Join Party in Progress
- Likely the second-most important factor in your long queue time.
- More popular Grand Companies, or GCs with a reputation for winning on your Datacenter, have more players trying to get in and thus longer queues.
- This difference can be extreme, for example the popular GC may have 1-2 hour queues while the unpopular GC may have 10-15 minute queues at the exact same time of day.
Language settings
- This is unlikely to have a significant effect on your queue speed. However, enabling 'Join Party in Progress' will still increase your chance of getting in to a match.
- You might be surprised how often players will — for whatever reason — sit through the PvP queue, load into a match, and then immediately drop out (or soon after the match begins).
- In such cases, you get to cut in line and hop straight in to a match, at nearly no penalty (the matchmaking system stops pulling players in once too much time has elapsed, so you'll still get a full or near-full game).
Selecting multiple modes (unverified)
- It is hypothesized by the community that selecting minority languages for your Region can place you into a dead queue.
- For example, you select JEDF and one other player in your region has also selected "D". Both of you will be placed in a D-language queue waiting for X additional players with 'D' checked, and this will take priority over the hundreds of 'E'-only queues popping in parallel.
Premades
- Checking multiple boxes manually (such as Feast 4v4 and Shatter and Seize) may trap you in a dead queue.
- The hypothesis is that the PvP queue is not smart / adaptive enough to switch you into whatever match is actually ready to fill, and instead will keep stubbornly trying to fill the first map it has you queued for.
- For example: You queue Feast 4v4 and Shatter. Shatter fills 23/24 while your Feast is still 2/4 after 30 minutes. The queue will (hypothetically) not move you from the 'Feast' queue into the 'Shatter queue, instead waiting another hour to try to fill Feast.
PvP Rank
- Premades are a party of up to 8 allied players queuing together for Frontlines.
- If a Server in your Datacenter has a group of players running a premade team, and they are in the same GC as you, it may slow down your queue by giving you fewer opportunities to get in line until the premade team is done for the day.
- You have no control over this — unless the team is from your own Server (try to join in!) or you form your own premade (which may or may not help your own queue times, due to complicated matching factors).
Your first queue of the day or night
- It is rumored (possibly confirmed?) that the PvP queue will attempt to match similarly-Ranked players together before gradually expanding out if queue times lengthen too much.
- If your PvP Rank is much higher than the average player in the queue, your queues may be getting delayed as the matchmaking algorithm waits and attempts to find a better match for you.
- You have no control over this, other than switching GC to reset your Rank (which is only a temporary solution, because you will Rank up again over time if you keep PvPing).
Other poorly-understood issues with the queue system
- Some players report excessively longer queues the first time they queue up each play session, with subsequent matches popping faster.
- The hypothetical explanation is that, if a low amount of players are in the queue overall, your first queue must wait for the preexisting match to finish, and then begin the normal queue process after that (because there aren't enough players to spin up two simultaneous matches).
- It may be worth allowing extra time for your first queue pop before giving up, and then seeing if further matches pop faster.
- Sometimes, no one knows why your queue is so long.
- For as long as PvP queues have existed in FFXIV, players from the exact same Grand Company have anecdotally reported large variations in queue speed, possibly due to still-poorly-understood factors.
- Some players recommend cancelling your queue and re-queuing if your queue grows too long — I have not seen any evidence to confirm this actually makes a difference, and it might just hurt you by resetting your position in the queue without fixing whatever is actually wrong.
I appreciate any corrections to misinformation I may have here, as well as any ideas for other factors I may have missed.