
Originally Posted by
Welsper59
Yes, and that also connects to my comment. There are players of all walks of life here, so it's best to kind of go in with the minimal expectation. The increased stress generally isn't what people actively want out of a video game and can very much reduce the enjoyment as a whole. For as popular as games like Demon's/Dark Souls might be, titles that promote frustration, they hardly encompass the masses as a whole. Some folks really do like to not have to "master" something to play them. This doesn't exactly translate all that well in MMORPGs, admittedly, since being adequate is usually enough lol. Still, the group dynamic is more important in the long run. If a healer is uncomfortable with huge pulls, maybe don't do as big of a pull as normal. Instead of the entire area, maybe 1/4 or 1/2 of it? That sort of thing if they're good to try. Compromise.
That healers not DPSing thing is another matter that games tend to identify a healer as. I mean, most RPGs don't exactly give healers as much damage output as XIV does. For as long as this game has been around, and for how long the players have made DPSing as healer a thing here, it's far from normal universally (for the genre/role outside of the game). Unless it's required and really does impact the success of a group, which it almost never does outside of hardest tier raiding, it's really not that big of a deal. They picked a healer, so as long as they're healing, they're doing their job. Better than the healers that refuse to heal (even themselves) and only DPS... and I know that they exist first-hand.