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  1. #1
    Player
    CheshirePuss's Avatar
    Join Date
    Oct 2013
    Posts
    190
    Character
    Cheshire Puss
    World
    Coeurl
    Main Class
    Pugilist Lv 80
    The "let them die" for me usually comes in when someone is being deliberately stupid, or flat out ignoring mechanics, only to be ressed and do it yet again. No point in wasting a good amount of my mana to res someone that will just die a moment later. But in any other case, I do what I can to keep up with the team. It's not just the healer that has to keep up with the pace, but the damagers, and even the tank him/herself as well, to meet the demands that the current sized mob requires to be met. If people die to overpulling, that alone should be enough to make the team aware that they may have hit their limit a little too quickly, and would then choose to wisen up by decreasing the rate of the pulls and such. It's not often I ever see a tank suffer a complete mental break down and start harassing either the healer or damagers due to an unfortunate wipe, though it is amusing when it does happen.
    (2)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by CheshirePuss View Post
    The "let them die" for me usually comes in when someone is being deliberately stupid, or flat out ignoring mechanics, only to be ressed and do it yet again. No point in wasting a good amount of my mana to res someone that will just die a moment later.
    There's a difference between "let them die" and "let them stay dead". XD

    If you deliberately withhold cures from someone with the intent of putting them on the ground, that's bad. If they die naturally, though, and getting them up would be a waste of resources in a tense situation, that's a strategic choice, and not one intended to "punish" anyone for some perceived crime.

    Back in the ilvl 90 days, tackling Ultima's Bane, we were relying on tank LB3 to get past the final Aetheric Boon - but one pick-up DPS would ALWAYS LB3 as soon as it was up, and we'd wipe to the Boon, in spite of our begging him not to. We'd then die to the Boon. On one attempt, though, he happened to die just before the LB gauge filled. We left him on the ground just long enough to get through the Boon, raised him, and went on to claim our victory.

    More currently, during Sephirot practice we found that if someone wound up double-weakened during phase one, it was simply a waste of MP to get them up as they'd just go right back down again. Keeping them alive during phase two was not nearly as difficult - and by the time phase two was done, the weakness would wear off. Leaving them on the ground was, again, a strategic decision, not a spiteful one.
    (5)