Quote Originally Posted by DamianFatale View Post
Oh no, we didn't just leave either. There was a new player in the dungeon, so we went to our linkshells, and fcs to ask for a tank. We got one, and we completed our duty. It's a shame that the mentor icon takes so long to get, because honestly I do more for new players than I've seen almost any mentor in the pf. I've gone on at least 500 dungeons/raids/trials so far, and let me tell you that only just a FEW of those since the release of the mentorship program have ever helped. It's really sad. I would say that the last 150-200 are within the release of the mentorship program, so let that think in. I find it really sad that people just want a crown next to their name, when the purpose is supposed to be nurturing to our community. It goes to show how entitled people feel in my generation, but know one thing.

If people are so low to feel that they need a crown to be seen as important, or special, they aren't really that important. They are troubled person who doesn't have their life together. Not trying to insult those people, but they really need to wake up. It doesn't matter what your ilevel is, what your glamour is, what event items you have, what minions you have, titles you have, or how much you spent on the mog station. You're just another player, and people are going to look at you as just that. I'm not going to point names, but the Jenova server really struggles because of the opposite kind of thinking. I ended up leaving for Balmung.
I ended up giving up on mentoring because very few people actually seemed interested in learning or teaching anything concrete. At this point I'll just teach those I know from my own server who are actually interested in learning concepts through and through. I would have preferred that there were no additional rewards for mentoring, but also that there were several additional trails and the like that would facilitate instruction in specific areas. Sadly, that last bit is difficult to craft, or at least SE's shown very little product in that regard. Many concepts don't stand out unless there's a challenge that brings them forward, and the leveling experience tends to flatten all those things out for the sake of a smooth and easy experience.