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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,929
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DamianFatale View Post
    Funny thing, I just got in a dungeon, and a tank LEAVES, just because he doesn't Stone Vigil. Ugh, I am tired of how people treat the duty roulette.
    Some of my best memories come from no-tanking when the DF tank leaves or 4-DPSing Stone Vigil (with a FATE group who got tired of the zerg grind)... The only loss we really felt was any Warrior AoE dps, seeing as CCing instead of mass-tanking ended up more raid-dps efficient when not having to heal at all. Since int and mind weren't split yet, the 4-dps composition was significantly faster, as long as we had both a SMN and BLM.

    I hope you actually went ahead and attempted the instance after his departure instead of giving up and/or just waiting. Dealing with abnormal conditions can be eye-opening to the real underlying rules of gameplay.

    ______________________

    As for the whole "just let the tank die, then", there's a huge difference between a tank keeping pace and a tank not performing his role. If he's going into every fight without tank stance, occasionally losing enmity in ways that can impair clear times, CDs to be saved, or your mana rate, and just generally under-mitigating or unrealistically prioritizing his own damage over the rest of the group's (including yours), he's not performing to par, and if I were a dps in your group, I would not be shocked or hold it against you if maybe possibly *let* him die.

    I had a broken ~ key, where my Cleric Stance was bound, in a Dusk Vigil run once with a 100% Deliverance tank, post Vit/Str change, all STR accessories. The key tended to double (turning CS back on) unless I queued it mid-prior-cast and slowly released. He wanted me to deal decent dps while keeping him up. When he finally died due to the Cleric Stance double and insults were made, I asked him why he couldn't survive for 4 seconds despite Stoneskin, Noct AB shield, and a buffed Diurnal AB regen. While sarcastic, he slowed down after that.

    But a tank who's just doing his job and excepting the same from you... Feel free to mention that you'd rather not perform at peak right now; you're tired or for whatever other reason. But you don't just let him die. You're the tactical conscience of the group if the tank ends up paying too little attention to the party's actual resources and therefore overextending himself, but the last thing the dps need is their tank and healer butting heads.

    EDIT: that said, it doesn't sometimes infuriate me that people think that playing a dps is essentially license to be lazy or think of nothing but their parsers. As a DPS, I track CDs so that I know how pack clear times will be affected by raid dps taken vs. dealt. Though so, so many of these considerations are dependant on the healer and tank both knowing how to time out their CDs and go more dps-based as fits the situation.
    (4)
    Last edited by Shurrikhan; 06-24-2016 at 09:56 AM.

  2. #2
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Some of my best memories come from no-tanking when the DF tank leaves or 4-DPSing Stone Vigil (with a FATE group who got tired of the zerg grind)... The only loss we really felt was any Warrior AoE dps, seeing as CCing instead of mass-tanking ended up more raid-dps efficient when not having to heal at all. Since int and mind weren't split yet, the 4-dps composition was significantly faster, as long as we had both a SMN and BLM.

    I hope you actually went ahead and attempted the instance after his departure instead of giving up and/or just waiting. Dealing with abnormal conditions can be eye-opening to the real underlying rules of gameplay.
    Oh no, we didn't just leave either. There was a new player in the dungeon, so we went to our linkshells, and fcs to ask for a tank. We got one, and we completed our duty. It's a shame that the mentor icon takes so long to get, because honestly I do more for new players than I've seen almost any mentor in the pf. I've gone on at least 500 dungeons/raids/trials so far, and let me tell you that only just a FEW of those since the release of the mentorship program have ever helped. It's really sad. I would say that the last 150-200 are within the release of the mentorship program, so let that think in. I find it really sad that people just want a crown next to their name, when the purpose is supposed to be nurturing to our community.Its a welcoming sign that says "HEY IM EXPERIENCED, I CAN HELP YOU." However people twist it into greed, and It ends up representing how entitled people feel in my generation, but know one thing;

    If people are so low to feel that they need a crown to feel important, or special, they aren't really that important. They are a troubled person who doesn't have their life together. Not trying to insult those people, but they really need to wake up. It doesn't matter what your ilevel is, what your glamour is, what event items you have, what minions you have, titles you have, or how much you spent on the mog station. You're just another player, and people are going to look at you as just that. I'm not going to point names, but the Jenova server really struggles because of the opposite kind of thinking. I ended up leaving for Balmung. FFXIV's NA community has got to get its act together. I'm fine with a few bad apples, but now its just getting out of hand. There have been a few days where I questioned if I wanted to keep playing the game. With new come popularity for FFXIV comes a lot of baggage. If everyone wants to play, you get ALL kinds of people.

    I'm even questioning if FFXIV for Xbox One is even a good thing. Part of me wants everyone to get the chance to play, even though I don't like XBOX, the other part makes me scared that whiny xbox kids are going to get into the game. I hate to say it, but the people on that system can really get on my nerves. Our game needs some serious help with the community aspect. I honestly just don't know what we should do.
    (0)
    Last edited by DamianFatale; 06-24-2016 at 09:49 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,929
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by DamianFatale View Post
    Oh no, we didn't just leave either. There was a new player in the dungeon, so we went to our linkshells, and fcs to ask for a tank. We got one, and we completed our duty. It's a shame that the mentor icon takes so long to get, because honestly I do more for new players than I've seen almost any mentor in the pf. I've gone on at least 500 dungeons/raids/trials so far, and let me tell you that only just a FEW of those since the release of the mentorship program have ever helped. It's really sad. I would say that the last 150-200 are within the release of the mentorship program, so let that think in. I find it really sad that people just want a crown next to their name, when the purpose is supposed to be nurturing to our community. It goes to show how entitled people feel in my generation, but know one thing.

    If people are so low to feel that they need a crown to be seen as important, or special, they aren't really that important. They are troubled person who doesn't have their life together. Not trying to insult those people, but they really need to wake up. It doesn't matter what your ilevel is, what your glamour is, what event items you have, what minions you have, titles you have, or how much you spent on the mog station. You're just another player, and people are going to look at you as just that. I'm not going to point names, but the Jenova server really struggles because of the opposite kind of thinking. I ended up leaving for Balmung.
    I ended up giving up on mentoring because very few people actually seemed interested in learning or teaching anything concrete. At this point I'll just teach those I know from my own server who are actually interested in learning concepts through and through. I would have preferred that there were no additional rewards for mentoring, but also that there were several additional trails and the like that would facilitate instruction in specific areas. Sadly, that last bit is difficult to craft, or at least SE's shown very little product in that regard. Many concepts don't stand out unless there's a challenge that brings them forward, and the leveling experience tends to flatten all those things out for the sake of a smooth and easy experience.
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