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  1. #3
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AikoSachi View Post
    So...After protect, why wouldn't you want them to keep chain pulling? If you sprint you can always get shields up before your next pull anyway. If you cannot keep up with a simple Duty Roulette run, well I'm sorry bud, but I don't think this has anything to do with the tank.
    That works both ways. If the tank is in THAT much of a hurry, or is somehow pressed for time, maybe they ought to reconsider even queueing in the first place, or running with a premade party. Sure, there's always the accepted idea of how long things should take, but if you're completely disregarding your healer (or any party member for that matter) and rushing in just to get it done, then the responsibility for wipes or complications falls you.

    Keeping up with your party is one thing, maintaining a decent pace for the sake of your team is another.

    EDIT: This is a very old, very tired debate, and believe me when I say I've heard it all. So, in short, and to head off the debate at the pass: I agree with the OP's 3 strike method, I disagree with your opinion on it, and while neither of you are completely right or wrong, from a decency standpoint, I have to favor proper preparation over total speed.
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    Last edited by ThirdChild_ZKI; 06-24-2016 at 06:47 AM.