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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AikoSachi View Post
    So...After protect, why wouldn't you want them to keep chain pulling? If you sprint you can always get shields up before your next pull anyway. If you cannot keep up with a simple Duty Roulette run, well I'm sorry bud, but I don't think this has anything to do with the tank.
    That works both ways. If the tank is in THAT much of a hurry, or is somehow pressed for time, maybe they ought to reconsider even queueing in the first place, or running with a premade party. Sure, there's always the accepted idea of how long things should take, but if you're completely disregarding your healer (or any party member for that matter) and rushing in just to get it done, then the responsibility for wipes or complications falls you.

    Keeping up with your party is one thing, maintaining a decent pace for the sake of your team is another.

    EDIT: This is a very old, very tired debate, and believe me when I say I've heard it all. So, in short, and to head off the debate at the pass: I agree with the OP's 3 strike method, I disagree with your opinion on it, and while neither of you are completely right or wrong, from a decency standpoint, I have to favor proper preparation over total speed.
    (34)
    Last edited by ThirdChild_ZKI; 06-24-2016 at 06:47 AM.

  2. #2
    Player
    AikoSachi's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    31
    Character
    Aiko Sachi
    World
    Siren
    Main Class
    Paladin Lv 78
    Yes, but the thing is, there is absolutely no reason to be struggling in low-level dungeons. I mean the guy complaining hasn't even hit level 50 yet, and he's already complaining about the pacing that tanks are setting and how he can't keep up. and generally in low-level dungeons you aren't doing these across the map pulls like in level 60 dungeons it usually goes one pull at a time, which doesn't have a substantial amount of damage to really drop people if you're doing your job and healing.
    (5)
    Just gonna keep bein' awesome.




    Lone Wolf of WB =^-^=

  3. #3
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by AikoSachi View Post
    Yes, but the thing is, there is absolutely no reason to be struggling in low-level dungeons. I mean the guy complaining hasn't even hit level 50 yet, and he's already complaining about the pacing that tanks are setting and how he can't keep up. and generally in low-level dungeons you aren't doing these across the map pulls like in level 60 dungeons it usually goes one pull at a time, which doesn't have a substantial amount of damage to really drop people if you're doing your job and healing.
    levelling dungeons are harder than any of the max level dungeons and tanks are doing bigger and bigger pulls even in those every day and they don't feel like waiting for protect, tanks also run straight to the boss room without checking if everyone is present and many times locking people outside boss rooms.
    (4)

  4. #4
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by RyuSaarva View Post
    levelling dungeons are harder than any of the max level dungeons and tanks are doing bigger and bigger pulls even in those every day and they don't feel like waiting for protect, tanks also run straight to the boss room without checking if everyone is present and many times locking people outside boss rooms.
    I get some pretty awful pulls in A Realm Reborn dungeons. So many times have I seen new players getting frustrated over an expert making it hard for people who haven't completely learned how to play.
    (2)