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  1. #11
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Welsper59 View Post
    Essentially, tank = leader. Part of the duty of being a leader is knowing your group. If the leader can't understand the workflow of the groups efficiency early enough, that player is a failure and should NOT be in that position to determine what happens. Going at the speed that is acceptable for that group is what needs to be done. Compromises must be met if all players are not of equal skill, since if you force something too difficult upon someone, disaster awaits and can significantly increase the very thing you wanted to avoid (more time playing in the dungeon/game). On the other end, forcing situations that do not promote increased difficulty does NOT increase the likelihood of disaster. Comparing the two really doesn't work when the problem is the increased challenge which, more often than not, is because the player is new or not equipped for it. The "leader" and fellow party members tend to fail hard in those situations though.

    Mind you, putting said new/undergeared player in a situation that is possible for them to struggle through isn't a bad thing. The problem is that "possible" part and a number of people assume that to be an assurance with literally zero risk involved. In lv60 content, go ahead and assume it if you know you can carry the burden of the group for the majority of a worst case scenario (e.g. an i240 tank doing big pulls in older dungeons). If the other players don't say anything to contest that plan, then whatever. If someone does, and they still go ahead with it, the problem is that "leader" (the tank, in this case).
    I was responding to someone saying big pulls aren't fun, not a tank pulling big groups, dying, pulling another big group and dying again. If the healer was able to keep the tank up through the pulls, it's not really a skill thing anymore and it suddenly becomes a healer not enjoying having to cast multiple heals in a row. Big pulls are the only thing that add ANY semblance to challenge as a healer before raid content, so it just seems odd to me that in the meantime so many healers don't like to dps because "I picked healer" but also don't want to heal beyond regen.
    (7)
    Last edited by Greedalox; 06-25-2016 at 10:55 AM.