To all the healers who let tanks die when they don't have protect on, and think a negative mindset of letting the party all die because you're a special snowflake... Chris Jericho has something to tell you..
https://youtu.be/wWH-nbZXMqs.
To all the healers who let tanks die when they don't have protect on, and think a negative mindset of letting the party all die because you're a special snowflake... Chris Jericho has something to tell you..
https://youtu.be/wWH-nbZXMqs.
Last edited by Jetstream_Fox; 12-06-2016 at 04:00 PM.


The kicker is this:
If a healer is struggling to keep up to the point the party is dying to speed pulls and they want me to slow down, I will amend my pull speed accordingly.
If speed pulls are going smoothly, and the healer is just complaining, I will not go any slower (why would I need to, we're doing fine).
If the healer is the OP and lets me die to make a point, I vote kick and replace with someone with a functioning pair of balls.
Last edited by Crysten; 12-06-2016 at 10:09 PM.


It is never okay to forgo your job's purpose in order to make a point. It is not okay for a healer to deliberately allow a party member to die to prove a point ("Tank won't pull the way I want? I won't heal!"). It is not okay for a tank to let a party member die to prove a point (DPS keeps pulling extra adds? Let them tank them!"). It is not okay for a DPS to stop attacking to prove a point ("Tank won't pull more than one pack at a time? I'll show him how slow a run can REALLY be!").
When you participate in a dungeon, worry about doing YOUR job right. Don't worry about how others are doing their jobs. If you play your job to the best of your ability, and a wipe happens, that's fine. But if a wipe happens because you MADE it happen, that's not justice. That's called being a control freak.
As for complaining about Lore incentive, that's crazy. You might be whining about a bad tank you encountered in a dungeon - but at least you managed to get into that dungeon in the first place. The Roulette bonuses are literally the only reason the vast majority of players are still bothering with the old dungeons. Without them, you could queue all day for certain dungeons and never find a party. That's not an exaggeration; this was the NORM in FFXI, back when main scenario instances had no rewards for participating whatsoever aside from Main Scenario completion (and to a large degree even after incentives were added later on). To be fair, this game has Duty Finder and can pull in interested players from across servers (whereas a FFXI player had to pretty much spend all day /shouting for party members in Jeuno). Even so, DPS who complain about 20 minute queues now would be in for a new level of horror if the Roulette bonuses were removed!


While I understand what OP is saying I have to remind you that doing a fast run in a dungeon is not toxic behaviour. Letting someone die on purpose because reasons IS toxic behaviour. If you can't keep up with the healing because of large pulls you can say it in your party chat and let the tank know. Before you do that I strongly advise you to just try to keep up. This will teach you your class faster. Hard situations always offer better training than staying back and heal a tank who is attacking the monsters one by one.

Successful necro was successful? This community amuses me. I even wonder if the OP still has the same problem anymore or if he even is aware that someone bumped his thread.
That being said, I'm still standing by my other post in this thread: Take the least vindictive options first. I have zero problem, if I need to, casting Protect mid-fight after things have stabilized.
Wasn't this thread made back in June why is it up now lol
Unbeknownst to me, it seems I am the one who has played with Necro-powers.
Either this thread somehow popped up on my "unread messages" filter, or someone in another active topic referred to this one and I went to read and reply to it without paying attention to the date![]()
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