I actually like FFXIV's weird pseudo-PvP version of PvP, I think it's partially designed this way to make it forgiving for PvE-oriented gamers that need a way to feel useful even if they're clumsy under hostile pressure (that's a good thing, it motivates them to keep trying and getting better).

But I am also not a very experienced PvP gamer, so I suspect my perspective is naturally biased.

That said, I would very much like to see a mode that's more PvP-oriented in terms of deciding victory — for variety, if nothing else. Februs frequently suggests a 24 Secure with no Interceptors and a fourth capture point in the middle that must be contested for victory. That wouldn't be Secure any more, but it does sound fun to have to just outright KO the enemy if you want to win (one reason I enjoyed Seal Rock, contesting a node meant a battle to the death first).