Quote Originally Posted by Elyl View Post
The very simple answer to this question is: PVP.

Aside from the 4v4 and 8v8 feast matches, all the other scenarios rely HEAVILY on PVE aspects.

Bring a capture the flag or tower defense scenario and you have PVP, but to run around and get MOST of your score from destroying crystals or towers isn't what people are looking for in PVP
I didn't play other MMOS but honestly I liked one by one all the pvp addition on this game.
I agree that something have to be fixed or changed for any of those scenario, bu to me, the most annoying part of PvP is the queue, that actually force you to wait afk A LOT (I spend more time waiting than playing, and to me for a game this is a big issue) and to queue for always the last pvp content.
I feel that anyone have his preference about different FL and 4vs4 match, and it would be great if you can decide among all of those and the Duty Rolulette could work to fill the missing spots.

Talking about Shatter, I like the idea that you have to switch between PvE and PvP rotation, even because you can still be helpful focusing the opponents and not the crystal.
Anyway I think that for shatter they should give something like +8 for each Kill, +9 for each kill earned by a Battle high, +10 for each kill from a Battle Fever, to balance more the points acquisition between PvP and PvE, and also give an incentive to kill someone.