Quote Originally Posted by Velhart View Post
You should look at these dungeons as "Is this something I want to spam 1-2 times a day?", because in that regard, Hullbreaker(HM) is built very well. Putting too much or making a dungeon longer just for the sake of making things "unique" is what people will like the first few days, then absolutely get sick of it later.
Personally, I'd rather have something that I like for 2 days and then hate, than something i hate immediately and continue to hate. This whole thread got me thinking of which dungeons I prefer, so I made my list. Below is my order of preference (though I am sure it changes slightly based off mood, class played etc). Green = I enjoy them, Yellow = meh, Red = I dislike them.

Tam-Tara Deepcroft (Hard)
Sohr Khai
Haukke Manor
The Antitower
Brayflox's Longstop (Hard)
Brayflox's Longstop
Haukke Manor (Hard)
Hullbreaker Isle
The Aetherochemical Research Facility
The Wanderer's Palace (Hard)
The Wanderer's Palace
Amdapor Keep (Hard)
Sastasha (Hard)
Neverreap
The Lost City of Amdapor (Har
d)
Halatali (Hard)
Copperbell Mines (Hard)
The Fractal Continuum
Amdapor Keep
Sastasha
The Vault
Copperbell Mines
The Great Gubal Library

Pharos Sirius
The Keeper of the Lake
The Lost City of Amdapor
Dzemael Darkhold
Sohm Al
Halatali
The Aery
The Sunken Temple of Qarn (Hard)
The Sunken Temple of Qarn
Cutter's Cry
The Tam-Tara Deepcroft
The Thousand Maws of Toto-Rak
Snowcloak
The Dusk Vigil
The Stone Vigil (Hard)
The Stone Vigil
Hullbreaker Isle (Hard)
The Aurum Vale
Saint Mocianne's Arboretum
Pharos Sirius (Hard)