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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I don't see anything wrong with Hullbreaker HM. I'm sorry (not sorry) that the dungeon allows people to play their designated roles due to the gates between monsters. The first boss encounter is a nice change of pace (and don't act like gauntlets haven't been used as boss encounters in other games). Ymir's only really a pest when it comes to timing casts and Wildfire. While Mistbeard's not quite as harrowing as Hraesvelgr, he does put up a decent fight.

    To the thread starter: Not every aspect of XIV needs to be Alexander Savage.
    (8)

  2. #2
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Hayward View Post
    that the dungeon allows people to play their designated roles due to the gates between monsters
    "designated role" because all what HBHM encourages is this


    Also on the "play their designated role", we know well theres a lot of dps that can't break 500 dps while playing their "designated role".
    (3)

  3. #3
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by mp-please View Post
    "designated role" because all what HBHM encourages is this


    Also on the "play their designated role", we know well theres a lot of dps that can't break 500 dps while playing their "designated role".
    Unless you think of us as idiots....The icons were photoshoped to be all Red for DPS when there is a Dark Knight there and a White Mage.
    And about the 500 dps... If people actualy put effort in giving a shit about the dungeons, they would be done faster, but we have to deal with Solo combo Dragoons, monks and etc. At least i do give a shit, and i use every class in the game (Except for Warrior (lvl 54) and Scholar which i can't get the hang of) and when going with my friends, dungeons take less 10 minutes than they take with pugs.
    (1)

  4. #4
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ashewalker View Post
    Unless you think of us as idiots....The icons were photoshoped to be all Red for DPS when there is a Dark Knight there and a White Mage.


    This amount of gating doesn't encourage healing or tanking, only dps from all the 4 members in the party.
    (10)

  5. #5
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Hayward View Post
    I don't see anything wrong with Hullbreaker HM. I'm sorry (not sorry) that the dungeon allows people to play their designated roles due to the gates between monsters. The first boss encounter is a nice change of pace (and don't act like gauntlets haven't been used as boss encounters in other games). Ymir's only really a pest when it comes to timing casts and Wildfire. While Mistbeard's not quite as harrowing as Hraesvelgr, he does put up a decent fight.

    To the thread starter: Not every aspect of XIV needs to be Alexander Savage.
    I am not sure what you mean by the gates allowing people to play their designated roles? Do you mean that if there are not gates then tanks are not allowed to tank, dps are not allowed to do damage or healers are not allowed to heal? Or was this a sarcastic remark in that with the gates up there is very little to no healing required 'forcing' healers into DPSing more or idling?

    No dungeon in the game is even as difficult as Alexander Normal, so I am not sure why you are using such a hyperbolic statement. If they increased the difficulty by 200%, you wouldn't be anywhere near Savage level difficulty.

    Regardless, the ease of Hullbreaker HM isn't really why it sucks. It's just extremely boring. The colour pallete is lame (I really dislike the washed out colors vs the bright colors of Hullbreaker NM), the music is dreadful (loved NM), the boss mechanics aren't fun to perform. It's literally just like a path with a bunch of dummy fights. If you find doing your combination of skills fun in and of itself, then yes it is fun - as is every combat-based encounter in the game. If you want an encounter that has great visuals, great music, an engaging story and interesting mechanics, then look somewhere else.
    (1)

  6. #6
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kaurie View Post
    I am not sure what you mean by the gates allowing people to play their designated roles? Do you mean that if there are not gates then tanks are not allowed to tank, dps are not allowed to do damage or healers are not allowed to heal? Or was this a sarcastic remark in that with the gates up there is very little to no healing required 'forcing' healers into DPSing more or idling?
    I think its more that DPS can do their proper ST rotations on something other then a boss mob. Instead of just sitting there spamming the few AoEs you have as something like a melee DPS.
    (2)

  7. #7
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I think its more that DPS can do their proper ST rotations on something other then a boss mob. Instead of just sitting there spamming the few AoEs you have as something like a melee DPS.
    Yep, because recently most Dungeons is basicly " Tank everything, AoE everything"

    I had a tank call me bad when i was healing as Ast because i was healing him non stop and didn't used any Gravity to clear mobs.... So He... a Warrior that is hard as hell to heal, wants me to damage mobs while he is being attacked by almost 15 mobs... Right...
    (2)

  8. #8
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by TankHunter678 View Post
    I think its more that DPS can do their proper ST rotations on something other then a boss mob. Instead of just sitting there spamming the few AoEs you have as something like a melee DPS.
    I see, but that isn't doing your designated role - AoE and Single target are both damage, which is your role. I guess he meant everyone can do their proper rotations?

    That said, as a SMN, I feel that AoE is more involved that single target -> it adds nuances like if we reach 4 guys Blizz 2 = Ruin III, but Ruin III is better at 3 guys etc.
    (0)

  9. #9
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Kaurie View Post
    .
    Personally i even feel holy was nerfed, if i used it on these tiny pulls i'll go oom for almost no damage done at all vs using it on groups of 4+ mobs.

    What some people on this thread don't seem to understand is that gating is the laziest way of limiting pulls, it has nothing to do with "i like this" or not. They can make mechanics where mobs can't be paired together or they do x mechanics after a while or just add mobs that hit so hard that they can't be pulled in large amounts.
    Gating just forces the player to play the game at the dev pace and that is wrong, if i'm on a premade party or even on a pug party with people full of i240 gear i'm not going to want baby pulls for people at minimum ilvl.

    I'm not even talking of challenging content as dungeons are daily content, if i want challenges i'll go to savage or ex primals. What i'm talking about is fun and this new trend of gates on every pull with hp sponges that do nothing but auto attack and a occasional cone is far from fun.
    (3)
    Last edited by mp-please; 06-24-2016 at 06:01 AM.